Fast Market Research

"Global VR Gaming Market 2017-2021" Published

Fast Market Research announces the availability of the new TechNavio report, "Global VR Gaming Market 2017-2021", on their comprehensive research portal

 

Boston, MA -- (SBWIRE) -- 04/07/2017 -- The virtual reality (VR) can be experienced using a head-mounted display (HMD) or glasses which display 3D experiences as part of their image. Some HMDs and glasses have options for additional sensory input in the form of audio or video. New forms of human-machine interactions are possible through the VR technology.

Technavio's analysts forecast the global VR gaming market to grow at a CAGR of 67.03% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global VR gaming market for 2017-2021. To calculate the market size, the report explains the market with a detailed forecast of its revenue along with the number of users and the shipment of the hardware.

Get More Details on this Report and a Full Table of Contents at Global VR Gaming Market 2017-2021

The market is divided into the following segments based on geography:

-Americas
-APAC
-EMEA

Technavio's report, Global VR Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

-Oculus VR
-Samsung
-HTC
-Google
-Sony
-ZEISS International
-Razer
-FOVE

Other prominent vendors

-Activision Blizzard
-Disney
-Electronic Arts
-AMD (Advanced Micro Devices)
-Facebook
-GoPro
-NVIDIA
-Qualcomm Technologies

Market driver

-Growing awareness of VR gaming.
-For a full, detailed list, view our report

Market challenge

-High price of VR headsets.
-For a full, detailed list, view our report

Market trend

-Growing popularity of 360-degree videos.
-For a full, detailed list, view our report

Key questions answered in this report

-What will the market size be in 2021 and what will the growth rate be?
-What are the key market trends?
-What is driving this market?
-What are the challenges to market growth?
-Who are the key vendors in this market space?
-What are the market opportunities and threats faced by the key vendors?
-What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Companies Mentioned in this Report: Oculus VR, Samsung, HTC, Google, Sony, ZEISS International, Razer, FOVE, Activision Blizzard, Disney, Electronic Arts, AMD (Advanced Micro Devices), Facebook, GoPro, NVIDIA, Qualcomm Technologies

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