Market Research Store : Published latest report on "Global Wearable Computing Market Outlook (2014-2022)" into their database.
Deerfield Beach, FL -- (SBWIRE) -- 12/11/2015 -- The Global Wearable Computing market is estimated to be $2.03billion in 2014 with a CAGR of 44.99% is poised to reach $39.64 billion by 2022. The factors influencing the market growth include, Increasing Smart watches, Wristbands, Wearable Health & Medical Devices. Whereas high initial price and limited battery life are the factors limiting the growth of the market. The growth of the market lies in multiple application areas.
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Global Wearable Computing market is segmented by Technology, by Product, by Applications and by Geography. Depending on the Technology, market is segmented into Computing, Networking and Display. Based on Product, market is classified into Smart Clothing and Textiles, Wearable Camera, Activity Monitoring Device and Virtual Reality Eyewear. Based on Application, market is further segregated into Healthcare, Fitness And Sports, Consumer, Home Automation, Defense & Security, Industrial and Gaming. Market by geography is segmented into North America, Europe, Asia Pacific and Rest of the World.
The Key players in the market include, Sony Corporation, Microsoft, Motorola Mobility, Valve Corporation, Xmreality, Under Armour Inc., Smartlife Technology Ltd, Philips Healthcare, Omron.
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This study highlights current dynamics and developments in the Wearable Computing market. The report incorporates in-depth analysis of the market growth drivers as well as the inhibiting factors in the Wearable Computing market. The scope of the report covers an extensive evaluation pertaining to the winning imperatives and stakeholder strategies through a presentation of the segmentation of Wearable Computing market in the report.
The numerous factors stimulating this market have been evaluated in the sections of this report. Along with the regional analysis, the current trends in the Wearable Computing market, coupled with the reasons behind the development of some unique segments, have additionally been described in this Wearable Computing market report. The report highlights the competitive landscape by elaborating on the current mergers and acquisitions (M&A), product developments, and venture funding that took place in the Wearable Computing market in the recent past.
The section pertaining to the company profiles explains the dominance of the key players in the Wearable Computing market and an evaluation on the major strategies employed by these key players in order to gain a bigger share in the Wearable Computing market. This will help enhance the understanding on the competitors as well as help in gaining strong insights for strengthening one's position in the Wearable Computing market.
There are numerous factors that are considered in order to provide the analysis and forecast of the Wearable Computing market. Some of the factors are technological, political, social, and economic Wearable Computing market factors. Various analytical tools such as Porter's Five Forces Analysis and Wearable Computing market SWOT analysis are utilized to analyze the data of the Wearable Computing market and help provide a better understanding of the market. The data has been presented via charts, tables, and graphics in Wearable Computing market research report. This visual presentation of the data is very useful in providing a clearer view of the leading applications, end users, and key segments of the Wearable Computing market.