The newly released research at Market Study Report titled “2017-2024 Global Healthcare Gamification Market Report” provides data, information, brief analysis, company profiles, statistics for past years and forecasts for next few years.
Selbyville, DE -- (SBWIRE) -- 11/29/2018 -- MarketStudyReport.com Adds New Healthcare Gamification Market 2017 – 2024 research report providing information and data By Game Type, By End-Use, Industry Analysis, Regional Outlook, Application Potential, Trends, Competitive Market Share & Forecast spreading across 120 Pages with table and figures in it.
U.S. healthcare gamification market should grow at a significant rate over the forecast period. Increasing use of gamification model that consents designing of an all-inclusive game which can work well for any system will fuel the industry share. Rising push towards electronic health record with developing mobile technology to support work force and all players in the Canadian Healthcare arena will fuel the Canada healthcare gamification market size.
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Healthcare Gamification Market size is set to exceed USD 40 billion by 2024; according to a new research report. Increasing use of social media and smartphones coupled with rising adoption of gamified models through the healthcare should fuel industry growth over the forecast timeframe. Technological advancements for development of games for wellness adherence, patient engagement and outcome based medicine will further stimulate the business revenue.
Growing awareness towards personal health and preventive measures, rising shift from disease-curing to disease prevention approach, mounting use of wearables that continuously collect health and contextual data will fuel the healthcare gamification market size. Initiatives to improve patient medication compliance coupled with customized treatment based on result tracking to enable ongoing patient education and engagement will result to exponential growth of industry.
Lack of understanding towards patient behavioral psychology and gamification features, difficulty in long term user engagement, low out-of-pocket healthcare spending in developing economies and cost related with some games may hinder business growth.
Enterprise segment will witness significant growth during the forecast period due to rising employer initiatives towards employee health and employee engagement. Motivational techniques through collaborative features from social networks, online games, and personalized feedback to encourage individuals to remain active will propel the business size.
Australia healthcare gamification market will witness robust growth over the forecast period. Growing impact of online interventions for mental health, effectiveness of games for depression and improved engagement through game-based motivational dynamics in the country should augment the market growth in the coming years.
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Some of the major players in the business are Microsoft, Fitbit, Bunchball, Ayogo Health, EveryMove, Hubbub Health, Nike, JawBone, Akili Interactive labs and Mango Health. Companies adopt various strategies such as planned investments, new product development and technological advancement to expand their market position and increase the product portfolio.
Table of Content:
Chapter 1. Methodology and Scope
Chapter 2. Executive Summary
Chapter 3. Healthcare Gamification Industry Insights
Chapter 4. Healthcare Gamification Market, By Game type
Chapter 5. Healthcare Gamification Market, By Application
Chapter 6. Healthcare Gamification Market, By end-use
Chapter 7. Healthcare Gamification Market, By Region
Chapter 8. Company Profiles
For More Details on this Report At: https://www.marketstudyreport.com/reports/healthcare-gamification-market
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