Global Market Insights, Inc.

Healthcare Gamification Market Its Growth Prospects with Key Players: Jawbone, Fitbit, EveryMove, Microsoft Corporation, Rally Health, Welltok, Inc., Mango Health

Healthcare Gamification Market burst to hit USD 40 Billion by 2024

 

Sellbyville, DE -- (SBWIRE) -- 11/14/2018 -- Global Healthcare Gamification Market is set to exceed USD 40 billion by 2024; according to a new research report by Global Market Insights, Inc. Growing indispensable technology use through mobile devices by physicians, patients, and insurers to access, share and receive information will drive the healthcare gamification market. High number of wellness and medical apps downloads to track and monitor health, receive updates on medical developments, easily communicate with doctors and insurers should propel the industry revenue.

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Disease prevention applications are projected to witness vigorous growth due to increase in number of players competing for fitness and encouraging the expansion of several apps that compare performances. Increasing use of gaming in the training of medical doctors will further increase the demand. Development of games that rewards individuals for sticking to medicine regimens will propel the industry share. Increasing awareness towards health and growing use of games for disease monitoring and brain health will encourage adoption.

Company profiled in this report based on Business overview, Financial data, Product landscape, Strategic outlook & SWOT analysis:

- Microsoft Corporation
- EveryMove
- Jawbone
- Fitbit
- Rally Health
- Welltok, Inc.
- Mango Health
- Reflexion Health
- Cohero Health
- HubBub Health
- Ayogo Health
- Bunchball

Demographic shift toward millennials should increase the adoption rate. Development of strategies like optimizing employee health & performance through targeted, strategic, and value-added interventions coupled with technological advancements and improvement in design, graphics and user-friendliness will boost the product demand. Furthermore, increasing number of smartphone users in developed and developing countries should escalate the business size.

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U.S. healthcare gamification market should grow at a significant rate over the forecast period. Increasing use of gamification model that consents designing of an all-inclusive game which can work well for any system will fuel the industry share. Rising push towards electronic health record with developing mobile technology to support work force and all players in the Canadian Healthcare arena will fuel the Canada healthcare gamification market size.

Healthcare Gamification Market by Game Type
o Casual games
o Serious games
o Exercise games

Healthcare Gamification Market by Application
o Prevention
o Therapeutic
o Education