HTF Market Intelligence Consulting Private Limited

How Board Games Market Is Gaining Growth Prospects with Demanding Customer Requirements? Players Evolved: Hasbro, Ravensburger, Mattel, Bezier Games

Board Games - Growing Popularity and Emerging Trends in the World Market

 

Edison, NJ -- (SBWIRE) -- 04/25/2019 -- Global Board Games Market Insights by Application, Product Type, Competitive Landscape & Regional Forecast 2025 is latest research study released by HTF MI evaluating the market, highlighting opportunities, risk side analysis, and leveraged with strategic and tactical decision-making support. The study provides information on market trends and development, drivers, capacities, technologies, and on the changing capital structure of the Global Board Games Market. Some of the key players profiled in the study are Asmodée Editions (France) , Goliath B.V. (Netherlands) , Hasbro (United States) , Ravensburger (Germany) , Mattel (United States) , Bezier Games (United States) , Buffalo Games (United States) , Clementoni (Italy) , CMON (Singapore) and The Walt Disney Co. (United States).

You can get free access to samples from the report here: https://www.htfmarketreport.com/sample-report/1540862-global-board-games-market-6
Board Games Market Overview:

Market Dynamics
Market Trend
- Adoption of Board Game with Mobile Apps
- Growing Demand due to Online Sell

Market Drivers
- Up Surging Number of Café's for Board Game
- Increasing Popularity of Table Top Segment

Challenges
- Fuelling Demand of Digital Game Segment
- Limited Number of Players Can Play
Opportunities
- Rising Digitization of Board Games

Major Market Developments
On 1st May 2018, Hasbro, Inc. a global play and Entertainment Company has acquired Saban Properties LLC. The deal was established for 522 million dollar. This game is currently sold on Walmart websites for 19.82 US dollars.
On 15th November 2018, Hasbro has released the latest version of Monopoly called "Monopoly for Millennials."

Target Audience
Developers of Board Games , Board Games Suppliers/Disturbers , Sports Industry , Board Games Application Developers , Potential Investors , Government and Other Private Research Organizations and Others

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Board Games Market: Demand Analysis & Opportunity Outlook 2023

Research study is to define market sizes of various segments & countries in previous years and to forecast the values to the next 5-8 years. The report is designed to comprise each qualitative and quantitative elements of the industry facts including: market share, market size (value and volume 2012-17, and forecast to 2023) with admire to each of the areas and countries concerned inside the examination. Furthermore, the report additionally caters the detailed statistics about the vital elements which includes drivers & restraining factors which will define the future growth of the market.

Furthermore, the years considered for the study are as follows:
Historical year – 2013-2017
Base year – 2018
Forecast period** – 2018 to 2023 [** unless otherwise stated]

Moreover, it will also include the opportunities available in micro markets for stakeholders to invest, detailed analysis of competitive landscape and product services of key players.

The designated segments and sub-section of the market are explained below:

The Study is segmented by following Product Type: Tabletop Games , Card & Dice Games , Collectible Card Games , Miniature Games and RPG Games

Major applications/end-users industry are as follows:

Some of the key Manufacturers Involved in the Market are – Asmodée Editions (France) , Goliath B.V. (Netherlands) , Hasbro (United States) , Ravensburger (Germany) , Mattel (United States) , Bezier Games (United States) , Buffalo Games (United States) , Clementoni (Italy) , CMON (Singapore) and The Walt Disney Co. (United States)

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For each region, market size and end users are analyzed as well as segment markets by types, applications and companies. If opting for the Global version of Board Games Market analysis is provided for major regions as follows:
- North America (USA, Canada and Mexico)
- Europe (Germany, France, UK, Russia and Italy)
- Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
- South America (Brazil, Argentina, Columbia etc.)
- Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Key Answers Captured in Study are
Which geography would have better demand for product/services?
What are the strategies adopted by big players in the regional market?
Which country would see the steep rise in CAGR & year-on-year (Y-O-Y) growth?
What is the current & expected market size in next five years?
What is the market feasibility for long term investment?
What opportunity the country would offer for existing and new players in the Board Games market?
What is risk involved for suppliers in the geography?
What factors would drive the demand for the product/service in near future?
What is the impact analysis of various factors in the Global Board Games market growth?
What are the recent trends in the regional market and how successful they are?

Read Detailed Index of full Research Study at @ https://www.htfmarketreport.com/reports/1540862-global-board-games-market-6

There are 15 Chapters to display the Global Board Games market.
Chapter 1, About Executive Summary to describe Definition, Specifications and Classification of Global Board Games market, Applications, Market Segment by Regions South America (Brazil, Argentina, Rest of South America) , Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific) , Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe) , MEA (Middle East, Africa) , North America (United States, Canada, Mexico);
Chapter 2, objective of the study.
Chapter 3, to display Research methodology and techniques.
Chapter 4 and 5, to show the Overall Market Analysis, segmentation analysis, characteristics;
Chapter 6 and 7, to show the Market size, share and forecast; Five forces analysis (bargaining Power of buyers/suppliers), Threats to new entrants and market condition;
Chapter 8 and 9, to show analysis by regional segmentation[South America (Brazil, Argentina, Rest of South America) , Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific) , Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe) , MEA (Middle East, Africa) , North America (United States, Canada, Mexico) ], comparison, leading countries and opportunities; Regional Marketing Type Analysis, Supply Chain Analysis
Chapter 10, focus on identifying the key industry influencer's, overview of decision framework accumulated through Industry experts and strategic decision makers;
Chapter 11 and 12, Market Trend Analysis, Drivers, Challenges by consumer behaviour, Marketing Channels and demand & supply.
Chapter 13 and 14, describe about the vendor landscape (classification and Market Positioning)
Chapter 15, deals with Global Board Games Market sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source.

Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe or Asia or Oceania [Australia and New Zealand].

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