In-flight Entertainment and Connectivity Comprehensive Study by Product (IFE Hardware, Lfe Connectivity, IFE Content), Aircraft Type (NBA, WBA, VLA, Business Jets), End User (OEM, After Market) Players and Region - Global Market Outlook to 2025
Edison, NJ -- (SBWIRE) -- 04/08/2021 -- Latest released the research study on Global In-flight Entertainment and Connectivity Market, offers a detailed overview of the factors influencing the global business scope. In-flight Entertainment and Connectivity Market research report shows the latest market insights, current situation analysis with upcoming trends and breakdown of the products and services. The report provides key statistics on the market status, size, share, growth factors of the In-flight Entertainment and Connectivity
The study covers emerging player's data, including: competitive landscape, sales, revenue and global market share of top manufacturers are Panasonic Avionics (United States),Gogo LLC (United States),Thales Group (France),Rockwell Collins, Inc. (United States),Zodiac Aerospace (France),Honeywell International, Inc. (United States),Global Eagle Entertainment (United States),Visat Inc. (United States),Collins Aerospace (United States),Kontron AG (Germany)
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Inflight entertainment refers to entertainment that is provided to the potential consumer on board in an aircraft. This enhances consumer flying experience and entails entertainment in the form of movies, videos, eBook, games and others. Rise in the number of aircraft deliveries and growing passenger traffic coupled with demand for an enhanced experience in flight are driving the market for In-flight Entertainment and Connectivity.
The Global In-flight Entertainment and Connectivity Market segments and Market Data Break Down are illuminated below:
by Product (IFE Hardware, Lfe Connectivity, IFE Content), Aircraft Type (NBA, WBA, VLA, Business Jets), End User (OEM, After Market)
What's Trending in Market:
In-Seat Power Outlets for Handheld Devices
Live Streaming of Wide Variety of Content Through Live Access
High Installation Cost
Safety and Security Concerns
Increase in Long Haul Flights and Passenger Traffic
Market Growth Drivers:
Rise in Demand for Passenger Experience
Increase in Aircraft Deliveries
Analyst at AMA have conducted special survey and have connected with opinion leaders and Industry experts from various region to minutely understand impact on growth as well as local reforms to fight the situation. A special chapter in the study presents Impact Analysis of COVID-19 on In-flight Entertainment and Connectivity Market along with tables and graphs related to various country and segments showcasing impact on growth trends.
Region Included are: North America, Europe, Asia Pacific, Oceania, South America, Middle East & Africa
Country Level Break-Up: United States, Canada, Mexico, Brazil, Argentina, Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia, France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan, Taiwan, South Korea, Singapore, India, Australia and New Zealand etc.
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Strategic Points Covered in Table of Content of Global In-flight Entertainment and Connectivity Market:
Chapter 1: Introduction, market driving force product Objective of Study and Research Scope the In-flight Entertainment and Connectivity market
Chapter 2: Exclusive Summary – the basic information of the In-flight Entertainment and Connectivity Market.
Chapter 3: Displaying the Market Dynamics- Drivers, Trends and Challenges of the In-flight Entertainment and Connectivity
Chapter 4: Presenting the In-flight Entertainment and Connectivity Market Factor Analysis Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy, Patent/Trademark Analysis.
Chapter 5: Displaying market size by Type, End User and Region 2014-2019
Chapter 6: Evaluating the leading manufacturers of the In-flight Entertainment and Connectivity market which consists of its Competitive Landscape, Peer Group Analysis, BCG Matrix & Company Profile
Chapter 7: To evaluate the market by segments, by countries and by manufacturers with revenue share and sales by key countries (2020-2025).
Chapter 8 & 9: Displaying the Appendix, Methodology and Data Source
Finally, In-flight Entertainment and Connectivity Market is a valuable source of guidance for individuals and companies in decision framework.
Data Sources & Methodology
The primary sources involves the industry experts from the Global In-flight Entertainment and Connectivity Market including the management organizations, processing organizations, analytics service providers of the industry's value chain. All primary sources were interviewed to gather and authenticate qualitative & quantitative information and determine the future prospects.
In the extensive primary research process undertaken for this study, the primary sources – Postal Surveys, telephone, Online & Face-to-Face Survey were considered to obtain and verify both qualitative and quantitative aspects of this research study. When it comes to secondary sources Company's Annual reports, press Releases, Websites, Investor Presentation, Conference Call transcripts, Webinar, Journals, Regulators, National Customs and Industry Associations were given primary weight-age.
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