Strasbourg, France -- (SBWIRE) -- 03/18/2014 -- Dungeon Rushers is a challenging multiplayer rogue-like game, combining the gameplay of a 2D tactical RPG with the huge possibilities of a dungeon builder. This is a two-sided game: firstly the players will explore dungeons and loot them. To overcome the traps and monsters waiting for them, they will have to put together a team using the best possible combination of Heroes. Secondly, they will build their own dungeon, and set up obstacles to protect their treasure from filthy looters. To recruit their dream team, the players will have to travel around a world where dungeons and castles were abandoned by humans, and where the worst creatures are roaming. Two game modes will be available: Campaign (solo), and arena (multiplayer).
The creators want Dungeon Rushers to be a truly free-to-play game, playable at no cost (no pay-to-win). In the game, the players will be able to unlock all the characters, items, weapons, creeps, missions or ranks without spending any money. They will only be able to buy decorations, new themes, or custom character designs. Those won't impact the gameplay, keeping the game fair.
In spite of this game being free to play, funding is required because
-Funding allow this game to exist. Without this money, there will be no beta, no game.
-By funding, backers will get access to unique rewards: hundreds of decorations to improve the look of their dungeons, pets, printed arts, gems to spend in the online shop and much more.
-Funding will help Johann Verbroucht and team to prove that it’s possible to create a good and fun free-to-play on iOS/Android/PC/Mac/Linux with 0% pay-to-win.
This campaign will only receive funds if at least $40,000 USD is raised by its deadline. Funding duration: March 08, 2014 - April 22, 2014 (11:59pm PT).
Indiegogo Page: http://bit.ly/1fxt4TT