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Just Published: "The Reality of Virtual Reality: Patent Analysis"

Fast Market Research announces the availability of the new Market Intelligence and Consulting Institute report, "The Reality of Virtual Reality: Patent Analysis", on their comprehensive research portal


Boston, MA -- (SBWIRE) -- 03/09/2016 -- Virtual Reality (VR) is a computer-simulated, three-dimensional environment that can be explored and interacted with by a person via a human-machine interface device. VR technologies have been applied to a broad range of fields, including video games, flight training, combat training, and surgical training. This report provides an overview of VR technologies, together with their major sectors, fields, and applications. Meanwhile, a US startup company has received a patent related to head-mounted VR goggles with the use of a mobile computing device in late 2015. Against the backdrop, whether other vendors, particularly Google's Cardboard and Samsung's Gear VR will infringe on that patent is also discussed in this report.

List of Topics

Introduction of the patent mining procedure and distribution—by country, by sector, and by field—of the 870 VR-related patents identified by the use of data mining technique
Identifying 30 key technologies and applications of the 870 VR-related patents; also included is an analysis of the US-based startup Merge Labs' patent and its impact on existing vendors of head-mounted VR goggles

Get More Details on this Report and a Full Table of Contents at The Reality of Virtual Reality: Patent Analysis

Companies Mentioned in this Report: Google, Merge Labs, Inc., Samsung, Son

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