MarketResearchReports.Biz

Leading Global Virtual Reality Content Market Size, Innovation and Evolution to Reach at CAGR of 127.97% by 2020

MarketResearchReports.Biz presents this most up-to-date research on "Global Virtual Reality Content Market 2016-2020"

 

Albany, NY -- (SBWIRE) -- 11/11/2016 -- VR is an artificial environment that is created using software and hardware. The content is in 3D form, giving users a virtual experience. The 3D image is the simplest form of VR that can be explored on a PC by using a keyboard or mouse as a controller to move the image or zoom in or out. The more advanced technologies include actual rooms that are augmented with wearable computers, VR headsets that allow users to feel the display images, and wrap-around display screens.

View Full Report: http://www.marketresearchreports.biz/analysis/860260

Technavios analysts forecast the global VR content market to grow at a CAGR of 127.97% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global VR content market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of VR content in the following industries:

Games
Entertainment
Healthcare and wellness
Travel and tourism
Others (include engineering, manufacturing, automotive, real estate, sports and fitness, and education)

The market is divided into the following segments based on geography:

Americas
APAC
EMEA

Technavio's report, Global VR Content Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Request For Sample Copy: http://www.marketresearchreports.biz/analysis-details/global-virtual-reality-content-market-2016-2020

Key vendors
Netflix
Samsung
Google
Valve

Other prominent vendors

8i
Alphaeon
AltspaceVR
Apple (Metaio)
Blippar
Alchemy VR
CCP Games
EEVO
Facebook
GoPro
High Fidelity
HTC
Improbable
Jaunt
Legend3D
Linden Lab
Marxent
Matterport
Movidius
MyDreamVR
NextVR
Nod Labs
Reload Studios
Resolution Games
Sony
uSens
Virtalis
Virtuix
Viscira
VRideo
Wevr
WorldViz

Market driver
Growing penetration of VR headsets
For a full, detailed list, view our report

Market challenge
Limitations of hardware and software
For a full, detailed list, view our report

Market trend
Growing popularity of 360-degree videos
For a full, detailed list, view our report

Key questions answered in this report

What will the market size be in 2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analysts time when you purchase this market report. Details are provided within the report.

About MarketResearchReports.biz
MarketResearchReports.biz is the most comprehensive collection of market research reports. MarketResearchReports.Biz services are specially designed to save time and money for our clients. We are a one stop solution for all your research needs, our main offerings are syndicated research reports, custom research, subscription access and consulting services. We serve all sizes and types of companies spanning across various industries.

To View The Latest Industry Press Releases: http://www.marketresearchreports.biz/pressreleases

Contact
Tel: 518-621-2074
E-Mail: sales@marketresearchreports.biz
Website: http://www.marketresearchreports.biz/