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Virtual Reality (VR) Market 2015-2019 - Global Market Size Is Anticipated to Grow at a CAGR of 96.09% over the Period 2014-2019

ResearchMoz added Latest Research Report titled " Global Virtual Reality Market 2015-2019: World Market Research, Analysis, Shares, Size, Trends, Growth, Survey, Forecast " to it's Large Report database.

 

Albany, NY -- (SBWIRE) -- 01/08/2016 -- Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience. It is used in a wide variety of applications ranging from healthcare, gaming devices, public entertainment, prototype creation to military exercises.

A virtual reality system can be classified into the following:

Non-immersive virtual reality system
Semi-immersive virtual reality system
Immersive virtual reality system

Technavio's analysts forecast the global virtual reality market to grow at a CAGR of 96.09% over the period 2014-2019.

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The report includes the present scenario and the growth prospects of global virtual reality market for the period 2015-2019. Technavio's report, Global Virtual reality Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key vendors -

Avegant
Beijing ANTVR Technology
Criffin
EON Reality
Google
HTC
ImmersiON-VRelia
Leap Motion
Oculus VR
Razer
Samsung
Shoogee (Durovis Dive)
Sony
Virtalis
Virtual Realities
Vrizzmo
WorldViz

Browse report description at: http://www.researchmoz.us/global-virtual-reality-market-2015-2019-industry-analysis-report.html

Key market driver -
Increased awareness
For a full, detailed list, view our report

Key market challenge -
Concerns regarding criminal acts
For a full, detailed list, view our report

Key market trend -
Investments, Partnerships, and M&A
For a full, detailed list, view our report

Key questions answered in this report -

What will the market size be in 2019 and what will the growth rate be
What are the key market trends
What is driving this market
What are the challenges to market growth
Who are the key vendors in this market space
What are the market opportunities and threats faced by the key vendors
What are the strengths and weaknesses of the key vendors

Related Reports:-

Global Virtual Reality Market in Healthcare Sector 2015-2019

Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience. It is used in a wide variety of applications ranging from healthcare, gaming devices, public entertainment, prototype creation to military exercises.

A virtual reality system can be classified into the following:
Non-immersive virtual reality system
Semi-immersive virtual reality system
Immersive virtual reality system

Browse report description at: http://www.researchmoz.us/global-virtual-reality-market-in-healthcare-sector-2015-2019-report.html

Technavio's analysts forecast the global virtual reality market in healthcare to grow at a CAGR of 19.37% over the period 2014-2019.

Global Virtual Reality Market: Trends & Opportunities (2015-2020)

This report named "Global Virtual Reality Market: Trends & Opportunities (2015-2020)" analyzes the projected growth of virtual reality market in near future. Global total virtual reality market by value, by components, by segments, by users, by geography and by mode has been analyzed in this report.

Components of total virtual reality market: hardware and software are separately analyzed in this report. Global virtual reality hardware is analyzed by value, by segments, by volume and by brands. Global virtual reality software is analyzed by value and by segments.

One of the major segments of global total virtual reality market: Global Virtual Reality Gaming Market is also analyzed by value and by segments. North America's virtual reality gaming market is also analyzed in this report.

Browse report description at: http://www.researchmoz.us/global-virtual-reality-market-trends-opportunities-20152020-report.html

Virtual reality companies and investment analysis is also done in this report. Virtual reality companies and investments have been analyzed by number of companies, by company ownership, by funding, by total investors, by top investors and by the category of virtual reality investments. Virtual reality market by patents and by the category of patents is also analyzed in this report.

Company Coverage -

Facebook
Google
HTC

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