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Massive Multiplayer Online (MMO) Games 2017 Global Market Expected to Grow at CAGR 7.70 % and Forecast to 2021

Massive Multiplayer Online (MMO) Games Market Analysis And Forecast

 

New York, NY -- (SBWIRE) -- 11/27/2017 -- About Massive Multiplayer Online (MMO) Games

Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.

Technavio's analysts forecast the global massive multiplayer online (MMO) games market to grow at a CAGR of 7.70% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global massive multiplayer online (MMO) games market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
- Americas
- APAC
- EMEA

Technavio's report, Global Massive Multiplayer Online (MMO) Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
- Activision Blizzard
- Electronic Arts
- Riot Games
- Tencent
- Valve Corporation

Other prominent vendors
- Aeria Games and Entertainment
- Ankama
- CCP
- ChangYou.com
- CipSoft
- Cryptic Studios
- Disney
- eGames
- GungHo Online Entertainment
- King.com
- KONAMI
- WebZen (gPotato)
- Jagex
- WeMade Entertainment (Joymax)
- NCSoft
- NetEase
- NEXON Korea Corporation and NEXON America
- OGPlanet
- Perfect World
- SEGA Holdings
- Shanda Interactive Entertainment
- SOFTNYX
- Sony Online Entertainment
- SQUARE ENIX
- Take-Two Interactive Software
- Warner Bros. Entertainment

Market driver
- Availability of several payment services in the online gaming industry
- For a full, detailed list, view our report

Market challenge
- Delivering gaming content online
- For a full, detailed list, view our report

Market trend
- Possibility of MMOs being incorporated in e-sports in the coming years
- For a full, detailed list, view our report

Key questions answered in this report
- What will the market size be in 2021 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

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Table of Contents:

PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research methodology
PART 04: Introduction
- Market outline
PART 05: Market landscape
- Market overview
- Market size and forecast
- Five forces analysis
PART 06: Market segmentation by genre
- Global MMO games market by genre
- Global MMO games market by MMORPG
- Global MMO games market by MMOFPS
- Global MMO games market by MMORTS
- Global MMO games market by others
PART 07: Market segmentation by revenue model
- Global MMO games market by revenue model
- Global MMO games market by F2P model
- Global MMO games market by P2P model
PART 08: Regional landscape
- Geographical segmentation
- Regional comparison
- APAC – market size & forecast
- Americas – market size & forecast
- EMEA – market size & forecast
- Key leading countries
- China
- US
- Japan
- Germany
- UK
- Market opportunity
PART 09: Decision framework
PART 10: Drivers and challenges
- Market drivers
- Market challenges
PART 11: Market trends
- Possibility of MMOs being incorporated in e-sports in the coming years
- Games converting to F2P model
- VR/AR in MMO gaming
PART 12: Vendor landscape
- Competitive scenario
- Activision Blizzard
- Electronic Arts
- Riot Games
- Tencent
- Valve Corporation
- Other prominent vendors
PART 13: Appendix

Continued…….

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