Intelligence Market Report

Mobile Games Market Size Valued USD 62.2 Billion, CAGR 11.5%, Trends, Growth Structure and Global Industry Analysis to 2026

Global Mobile Games Market Size study, by Type (Action and Adventure, Arcade, Role playing, Sports, Others), by Application (Smartphone, Tablet, Smartwatch, PDA, Others) and Regional Forecasts 2026

 

London, UK -- (SBWIRE) -- 01/25/2022 -- Global Mobile Games Market is valued approximately at USD 62.2 billion in 2018 and is anticipated to grow with a healthy growth rate of more than 11.5% over the forecast period 2019-2026. A mobile game is a game played on a smartphone/tablet, feature phone, personal digital assistant (PDA), portable media player, smartwatch or graphic calculator. Recently, mobile games are typically downloaded from mobile operator's portal as well as from an app store. But in some cases, mobile games are preloaded in the handheld devices by the original equipment manufacturer (OEM) or by the mobile operator when bought, through infrared connection, Bluetooth, or memory card. Growing proliferation of smartphones and tablets, shift consumer preference from computer games to smartphone games, along with increasing availability of a diverse range of gaming genres are the few factor responsible for high CAGR of the market over the forecast period. For instance, as per Pew Research it was estimated that more than 5 billion people has mobile devices in 2016 globally. Moreover, as per the study of Statista, user penetration in consumer electronics is around 23.7% in 2019 and is expected to reach 33.5% by 2023. This in turn is projected to augment the demand for Mobile Games across the world. However, Low monetization rate of players is the major factor challenging the growth of global mobile games market during the forecast period.

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This evaluation includes important commercial enterprise company facts virtually as lower-priced company estimations. By zeroing in on improvement stimulating fundamentals, tactical strategies, and particularly related records, the evaluation examinations are based totally on the Mobile Games market valuation. A SWOT assessment of top-to-backside is likewise furnished and implemented in the assessment to provide an in-intensity photo of the market and deliver patterns. The information determines the present day-day market developments, extensions, and market forecasts from 2022-to 2028. The facts embody furthermore surveyed reliant on the big human beings' factors, as indicated thru the evaluation.

Key Players Covered in Mobile Games market report are:
Supercell Oy
GungHo Online Entertainment, Inc.
Activision Blizzard, Inc.
Rovio Entertainment Corporation
Electronic Arts Inc.
Kabam, Inc.
Zynga Inc.
Gameloft
Glu Mobile Inc.
The Walt Disney Company

Market Segmentation
The opinions check the development, deliver and call for requests, offer development techniques, and new enhancements coverage over the forecast period from 2021-2027 for the Mobile Games market, and key companions might also moreover want to likely use the file's realities, tables, and figures to format key drives as a manner to prompt the organisation enterprise company's fulfilment. These facts are probably achieved to check the general manufacturers, income, and charge as the industrial business enterprise gives channels, stores, dealers, wholesalers, research discoveries, agency skills, and traits.

Mobile Games Market Segmentation:

By Type:
Action and Adventure
Arcade
Role playing
Sports
Others

By Application:
Smartphone
Tablet
Smartwatch
PDA
Others

Regional Overview:
This exam takes primary and secondary assessment on the critical and optionally available drivers of the commonplace commercial enterprise organisation, virtually because of the pinnacle economies, the market gives supply styles and nearby market conditions. The worldwide Mobile Games market takes an exam that includes an in-depth exam of big properly well worth and quantity at the worldwide, employer, and provincial ranges. Along the best's traces, the evaluation makes use of verifiable proof and anticipates the market over the forecast period of 2021-2027.

Regional Analysis Covered in this report:
North America [United States, Canada]
Europe [Germany, France, U.K., Italy, Russia]
Asia-Pacific [China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia]
Latin America [Mexico, Brazil, Argentina]
Middle East & Africa [Turkey, Saudi Arabia, UAE]

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Competitive Scenario
The global Mobile Games market report is a high-quality asset for market people searching out market statistics, important patterns, present-day examples, and opportunities. The examination offers a place valuation relying on the worldwide Mobile Games file. The report moreover assessments out the companies in which the global enterprise has set up the awesome basis. Top to backside context-oriented research, dependable exam, and associated market quantity statistics from the established order of a worldwide market may be very well tested in the forecast length 2021-2027.

To offer an intensive evaluation of the triumphing competitor's scene, the evaluation opinions the market forecast for 2021-2027 to offer a critical assessment of the profitable organization, actually as Mobile Games market pioneer practices like partnerships, unions and acquisitions, and arguable agreements.

Table of Content - Major Key Points
Executive Summary, Market Snapshot, Key Trends, Estimation Methodology, Research Assumption
Global Market Definition and Scope, Currency Conversion Rates
Global Competitor Landscape by Players
Global Market Dynamics, Drivers, Challenges, Opportunities
Global Market Industry Analysis, Porter's 5 Force Model, PEST Analysis, Investment Adoption Model
Global Market Analysis, by Type, by Application, by region
Competitive Intelligence, Top Market Strategies, Company Profiles
Research Process, Attributes & Assumption

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