HTF Market Intelligence Consulting Private Limited

Mobile Games Market to Witness Huge Growth by 2026: Key Players: Electronic Arts, Kabam, Zynga, Gameloft

 

Edison, NJ -- (SBWIRE) -- 06/01/2020 -- HTF MI added a new research study in its database with title 'Global Mobile Games Market Size study, by Type (Action and Adventure, Arcade, Role playing, Sports, Others), by Application (Smartphone, Tablet, Smartwatch, PDA, Others) and Regional Forecasts 2019-2026' that includes detailed analysis, Competitive landscape, forecast and strategies. The study covers geographic analysis that includes regions like Asia Pacific, North America, Europe, Latin America and Rest of the World and important players/vendors such as Supercell Oy, GungHo Online Entertainment, Inc., Activision Blizzard etc. The report will help user gain market insights, future trends and growth prospects for forecast period of 2019-2026.

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Summary
Global Mobile Games Market is valued approximately at USD 62.2 billion in 2018 and is anticipated to grow with a healthy growth rate of more than 11.5% over the forecast period 2019-2026. A mobile game is a game played on a smartphone/tablet, feature phone, personal digital assistant (PDA), portable media player, smartwatch or graphic calculator. Recently, mobile games are typically downloaded from mobile operator's portal as well as from an app store. But in some cases, mobile games are preloaded in the handheld devices by the original equipment manufacturer (OEM) or by the mobile operator when bought, through infrared connection, Bluetooth, or memory card. Growing proliferation of smartphones and tablets, shift consumer preference from computer games to smartphone games, along with increasing availability of a diverse range of gaming genres are the few factor responsible for high CAGR of the market over the forecast period. For instance, as per Pew Research it was estimated that more than 5 billion people has mobile devices in 2016 globally.

Moreover, as per the study of Statista, user penetration in consumer electronics is around 23.7% in 2019 and is expected to reach 33.5% by 2023. This in turn is projected to augment the demand for Mobile Games across the world. However, Low monetization rate of players is the major factor challenging the growth of global mobile games market during the forecast period.

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Major market player included in this report are:
Supercell Oy, GungHo Online Entertainment, Inc., Activision Blizzard, Inc., Rovio Entertainment Corporation, Electronic Arts Inc., Kabam, Inc., Zynga Inc., Gameloft, Glu Mobile Inc., The Walt Disney Company

The detailed segments and sub-segment of the market are explained below:
By Type:
Action and Adventure
Arcade
Role playing
Sports
Others

By Application:
Smartphone
Tablet
Smartwatch
PDA
Others

By Region:
North America, U.S., Canada, Europe, UK, Germany, Asia Pacific, China, India, Japan, Latin America, Brazil, Mexico, Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2016, 2017
Base year – 2018
Forecast period – 2019 to 2026

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Target Audience of the Global Mobile Games Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2017-2026 (USD Billion)
1.2.1. Mobile Games Market, by Type, 2017-2026 (USD Billion)
1.2.2. Mobile Games Market, by Application, 2017-2026 (USD Billion)
1.2.3. Mobile Games Market, by Region, 2017-2026 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Mobile Games Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Mobile Games Market Dynamics
3.1. Mobile Games Market Impact Analysis (2018-2026)
Chapter 4. Global Mobile Games Market Analysis
Chapter 5. Global Mobile Games Market, by Type
Chapter 6. Global Mobile Games Market, by Application
Chapter 7. Global Mobile Games Market, Regional Analysis
....Continued

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Thanks for reading this article, you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.