The report provides a comprehensive market analysis and forecast along with the recent trends influencing the market. Each key player mentioned in the report is elaborate on using their player profiles, regional prominence, and market shares in terms of value, current market strategies, and predicted market volumes. Some of the key companies in the market are Activison Blizzard, Electronic Arts, Glu Mobile, Square Enix, Ubisoft group, Gameloft and Zynga.
Houston, TX -- (SBWIRE) -- 06/14/2018 -- "Global Mobile gaming industry" has undergone a transformation in the past 5 years. In the past 5 years the gaming industry has evolved and new business models have emerged. The diverse consumer base has paved way for an array of new revenue streams and integrated payment solutions ranging from subscriptions fees, pay-per-play, in-app purchases, royalties to premium account and upgrade remunerations.
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The report provides a comprehensive market analysis and forecast along with the recent trends influencing the market. While highlighting the key driving and restraining forces for this market, the report also provides a detailed study of the future trends and developments of the market. It also examines the role of the leading market players involved in the industry including their corporate overview, financials, financial summary and SWOT analysis.
Some of the key companies in the market are Activison Blizzard, Electronic Arts, Glu Mobile, Square Enix, Ubisoft group, Gameloft and Zynga. These companies are actively aiming for an increased participation through partnerships and new product launches in order to expand their operations and offerings to target potential clientele.
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North America, being an early adopter of mobile games, already boasts of a mature market worth $XX.XX billion and thus will witness a slow growth throughout the forecast period. On the other hand, APAC being led by two of the largest developing nations, India and China is expected to grow at a CAGR of XX.XX% to become a $XX.XX billion market by 2023. Improving internet connections, and availability of low cost smartphones will be the primary growth drivers in the region. Rising level of income of middle class population and search for alternative modes of recreation by the large youth population of the two nations will further escalate the growing demand for interactive media.
Furthermore, each key player mentioned in the report is elaborate on using their player profiles, regional prominence, and market shares in terms of value, current market strategies, and predicted market volumes.
The manufacturers in the global Mobile gaming market are explained on the basis of their competitive tendencies as well. This includes analyzing each player on the basis of their current situation and trends adopted, the concentration rate of each player on key regions, a ranking of the top 3 and top 5 manufacturers in the market, and a brief history of mergers, expansions, and acquisitions performed in the recent past.