Fast Market Research announces the availability of the new TechNavio report, "Global Cloud Gaming Market 2017-2021", on their comprehensive research portal
Boston, MA -- (SBWIRE) -- 01/31/2017 -- Cloud gaming is a type of online gaming that allows gamers to access and play games that are stored on a remote server. These games can be accessed using internet-connected devices for free or by paying a subscription fee.
Technavio's analysts forecast the global cloud gaming market to grow at a CAGR of 28.86% during the period 2017-2021.
Covered in this report
The report covers the present scenario and the growth prospects of the global cloud gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from the web-based subscription of cloud-based gaming.
The market is divided into the following segments based on geography:
-Americas
-APAC
-EMEA
Get More Details on this Report and a Full Table of Contents at Global Cloud Gaming Market 2017-2021
Technavio's report, Global Cloud Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
-Microsoft
-NVIDIA
-PlayGiga
-Playkey
-Sony
Other prominent vendors
-Amazon Web Services
-CiiNOW
-Crytek
-GamingCloud
-Google
-Happy Cloud
-IBM
-Kalydo
-LiquidSky Software
-Playcast Media Systems
-Samsung Electronics
-Sling Media
-TransGaming
-Ubitus
-Utomik
-Valve
Market driver
-Reduction in installation costs and time
-For a full, detailed list, view our report
Market challenge
-Privacy and security concerns
-For a full, detailed list, view our report
Market trend
-Penetration of cloud gaming in multiplayer scenario
-For a full, detailed list, view our report
Key questions answered in this report
-What will the market size be in 2021 and what will the growth rate be?
-What are the key market trends?
-What is driving this market?
-What are the challenges to market growth?
-Who are the key vendors in this market space?
-What are the market opportunities and threats faced by the key vendors?
-What are the strengths and weaknesses of the key vendors?
You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.
Companies Mentioned in this Report: Amazon Web Services, CiiNOW, Crytek, GamingCloud, Google, Happy Cloud, IBM, Kalydo, LiquidSky Software, Playcast Media Systems, Samsung Electronics, Sling Media, TransGaming, Ubitus, Utomik, Valve
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