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New Report Available: Global Smart Wearable Entertainment Devices and Services Market 2016-2020

Fast Market Research announces the availability of the new TechNavio report, "Global Smart Wearable Entertainment Devices and Services Market 2016-2020", on their comprehensive research portal

 

Boston, MA -- (SBWIRE) -- 09/14/2016 -- Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. Individuals can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases.

Technavio's analysts forecast the global smart wearable entertainment devices and services market to grow at a CAGR of 22.64% and 22.35% respectively during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global smart wearable entertainment devices and services market for 2016-2020. To calculate the market size, the report considers the smart wearable entertainment devices and revenue generated by telecommunication operators.

Get More Details on this Report and a Full Table of Contents at Global Smart Wearable Entertainment Devices and Services Market 2016-2020

The market is divided into the following segments based on geography:

-APAC
-Europe
-North America
-ROW

Technavio's report, Global Smart Wearable Entertainment Devices and Services Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

-AT&T
-EE
-Sprint
-Telefonica

Other prominent vendors

-4D Force
-Atheer Labs
-Brilliant Services
-Carl Zeiss
-Emotiv Systems
-Fat Shark
-Fin Robotics
-Gameband Minecraft
-Glassup
-Infiniteye Intelligent Headset
-Iron Will Innovations Canada
-Logbar
-Neptune
-Oculus
-Skully Helmets
-Xbox

Market driver

-Augmented use of smart glasses for entertainment and gaming
-For a full, detailed list, view our report

Market challenge

-High initial cost of wearable entertainment devices
-For a full, detailed list, view our report

Market trend

-Decline in cost of smart wearable entertainment devices
-For a full, detailed list, view our report

Key questions answered in this report

-What will the market size be in 2020 and what will the growth rate be?
-What are the key market trends?
-What is driving this market?
-What are the challenges to market growth?
-Who are the key vendors in this market space?
-What are the market opportunities and threats faced by the key vendors?
-What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Companies Mentioned in this Report: AT&T, EE, Sprint, Telefonica, 4D Force, Atheer Labs, Brilliant Services, Carl Zeiss, Emotiv Systems, Fat Shark, Fin Robotics, Gameband Minecraft, Glassup, Infiniteye Intelligent Headset, Iron Will Innovations Canada, Logbar, Neptune, Oculus, Skully Helmets, Xbox

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