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PC Gaming Peripheral Market Growth Overview and Estimates Market Size by 2025

PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction. This report focus on the PC Gaming Peripherals market, which is hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

 

City of Industry, CA -- (SBWIRE) -- 07/30/2018 -- This report studies the Global PC Gaming Peripheral Market status and forecast, categorizes the global PC Gaming Peripheral market size (value & volume) by manufacturers, type, application, and region. This report focuses on the top manufacturers in North America, Europe, Japan, China, India, Southeast Asia and other regions (Central & South America, and Middle East & Africa).

Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get—like golfers looking for the longest hitting driver. Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.

The global PC Gaming Peripheral market is valued at 2380 million US$ in 2017 and will reach 4380 million US$ by the end of 2025, growing at a CAGR of 7.9% during 2018-2025.

The major manufacturers covered in this report

Razer

Logitech G (ASTRO)

Turtle Beach

Corsair

Sennheiser

Plantronics

SteelSeries

Mad Catz

ROCCAT

QPAD

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Geographically, this report studies the top producers and consumers, focuses on product capacity, production, value, consumption, market share and growth opportunity in these key regions, covering

North America

Europe

China

Japan

India

Southeast Asia

On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into

Headsets

Mice

Keyboards

Surfaces

By Application, the market can be split into

Distribution Channels

Third-Party Retail Channels

Direct Channels

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In this study, the years considered to estimate the market size of PC Gaming Peripheral are as follows:

History Year: 2013-2017

Base Year: 2017

Estimated Year: 2018

Forecast Year 2018 to 2025

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