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New Report on Mobile Gaming Asia Market Trend, Growth and Forecast Analysis Share

Most up-to-date research on "Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition" to its huge collection of research reports.


Albany, NY -- (SBWIRE) -- 12/29/2014 -- Profound changes are occurring throughout Asia with respect to how consumers interact with mobile media. For example, the mobile phone has leapfrogged the PC and video game consoles as smartphone users are now by far the most avid consumers of mobile games. Mobile gaming is a key VAS application in the Asian market where growth is expected at 21.5% CAGR to 2019 reaching at total of US $40.2 billion.

Browse Detail Report With TOC

Mobile Gaming Asia: Market and Forecast Analysis, Third Edition is must have research for anyone focused on mobile gaming and/or VAS applications in Asia. This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities.

The report evaluates current and future mobile gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development studios, publishing companies including local app stores and social networks, gaming economy management companies, mobile gaming business model and drivers, and market analysis globally, by country, and Asia specifically. This edition further expands upon the second edition to add the following:

Wearable influence on mobile gaming prospect

Local application stores and game network analysis

Mobile gaming investment outlook and projections for 2014 - 2019

Mobile gaming service and economy management provider analysis

In-depth analysis on mobile gaming market entry and success strategies

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Target Audience:

Game Portal Companies
Mobile Network Operators
Game Exporter / Importers
Social Media Service Provider
Mobile Handset Manufacturers
Mobile Application Developers
Location-based Service Providers
Brand/Product/Service Advertiser
Game Distributors and Aggregators
M-commerce Application Developers
Mobile / Online Gambling Companies

Report Benefits:

Identify leading applications by category and OS

Learn strategies of leading app development companies

Effective mobile game monetization methods and metrics

Demographics and game play behavior of Asian mobile gamer

Recommended actions for mobile gaming value chain partners

Wearable technology influence on mobile gaming prospect in Asia

Strategies followed by Asian mobile carriers in response to mobile gaming

Mobile gaming Asia market trend including growth drivers and market forces

Strategies for successful gaming programs learned from country case analysis

Implications of Asian legal and social ecosystem on mobile game ecosystem and outlook

Market value and gaming projections over 2014 - 2019 split by region, country, and value chain partners

Learn monetization strategies including in-game transactions, advergaming, augmented reality, gamification, and more

Analysis of strategies of successful mobile game developers and publishers, emerging game networks, app store vs. alternatives

Companies in Report:

3 - Hongkong
360 Market
91 Hiapk
Agate Studio
Ameba Pig
Angry Birds
Anino Mobile

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Global and China Mobile Gaming Industry 2014 Market Research Report


The report firstly introduced Mobile Gaming basic information included Mobile Gaming definition Mobile Gaming classification application industry chain structure industry overview; international market analysis, China domestic market analysis, Macroeconomic environment and economic situation analysis and influence, Military Infrared (EO/IR) Systemss industry policy and plan, Mobile Gaming product specification, manufacturing process, product cost structure etc.

Mobile Gaming - US - October 2013


The mobile gaming sector is new, widespread, and growing. Non-traditional demographics have taken to mobile gaming. App store listings and gaining good reviews at app stores are critical, and game makers exploring the optimum way to monetize of their product must keep in mind the increased likelihood of download if the game is free and the already proven in-game spend model.

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