Augmented Reality in Telecom and ICT - Evolution of Augmented Reality, Wearable Wireless, and Body Area Networks

The Report Augmented Reality in Telecom and ICT provides information on pricing, market analysis, shares, forecast, and company profiles for key industry participants. -


Albany, NY -- (SBWIRE) -- 03/12/2015 -- Subscription to Augmented Reality in Telecom and ICT provides the client with access to analysis in the form of periodic reports, news flashes, custom analysis and over the phone consultation in a variety of areas including communications, content, commerce, and applications.

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The Augmented Reality in Telecom and ICT subscriber will receive advisory services about topics of interest. Subscribers may ask either general questions or specific questions relative to Google Market Intelligence research and analysis. The number of individuals that may engage research and consulting staff depends on the subscription level.

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The Augmented Reality in Telecom and ICT subscription service focuses on strategies, applications, competitive analysis and business assessment for Augmented Reality within telecom and ICT as well as various industry verticals. In addition, Augmented Reality in Telecom and ICT provides the following benefits:

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Regularly updated reports in key technology and market development areas

Custom report development for clients subscribing at higher levels

Dedicated analyst support addressing Google and related communications, commerce, content, and applications

Target Audience:

Wireless carriers and other service providers
Augmented Reality (AR) application developers
Telemetry, Telematics, and vehicle monitoring companies
Telecom (fixed and wireless) and ICT infrastructure providers
Government agencies, regulatory authorities, and commissions

Table of Contents:

Current Research Available

Evolution of Augmented Reality, Wearable Wireless, and Body Area Networks
Wearable Technology in Industry Verticals 2013-2018
Augmented Reality: Vendor Assessment, Market Analysis, and Forecast 2013 - 2016
Augmented Reality in Gaming and Entertainment
Brave New World: Convergence of Broadband, Location and Augmented Reality
Next Generation Augmented Reality Applications
Regulation and Policy for Wearable Augmented Reality
Wearable Augmented Reality: Google Glasses and Beyond
Mobile Commerce in Virtual and Augmented Reality
Augmented Reality in the Cloud
Augmented Reality in the Battlefield 2012 - 2016
Market Opportunity: Mobile Phone Augmented Reality
Augmented Reality in Vehicular Safety Systems
Market for Embedded Computing + M2M Solutions + Wearable Devices + Augmented Reality

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