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Wearable Gaming Companies, Devices, and Solutions: Market Platform, Strategies, Market Projections Outlook and Forecasts 2015 - 2020

The Report Wearable Gaming Companies, Devices, and Solutions: Market Outlook and Forecasts 2015 - 2020 provides information on pricing, market analysis, shares, forecast, and company profiles for key industry participants. - MarketResearchReports.biz

 

Albany, NY -- (SBWIRE) -- 03/18/2015 -- Wearable gaming represents an emerging entrant into the digital entertainment market that is best defined from a mobile gaming perspective. Non-wearable mobile gaming is played on various wireless devices (smartphones, tablets, phablets, etc.), which have limited interface capabilities compared to desktop, laptop, or console gaming. In many ways, wearable technology causes even more limitations, but also opens the door to new levels of interactivity and personal gaming intimacy.

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Wearable gaming is played with small computing devices, which are body-mounted in some fashion, and seamlessly support game play with functionality not possible in traditional systems. Mind Commerce sees Headwear as a Platform, Eyewear as a Platform, Smartwatch as a Platform, and Body-wear as a Platform all as emerging areas for next generation digital entertainment.

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This research assesses the current state and future outlook of wearable gaming technology and market. Mind Commerce findings indicate that the global wearable gaming market will reach $19 billion during the study period with a 67% market share for hardware and 33% for software. The report evaluates major players, platform, offerings, strategies, and market projections. The report also identifies the opportunities and timing for introduction of gaming into mainstream wearable technology. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

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Target Audience:

All types of gaming companies
Wireless device manufacturers
Wireless infrastructure providers
Consumer electronics companies
Wearable technology developers
Embedded computing companies
Regulatory bodies and governments
Wireless service providers of all types
Mobile marketing/commerce companies
Augmented reality and virtual reality companies

Report Benefits:

Wearable gaming forecasts through 2020
Identify leading companies and solutions
Understand challenges and opportunities
Recognize the future for wearable gaming
Understand benefits of different platforms
Identify wearable market drivers and constraints
Understand supporting capabilities and technologies

Table of Contents

1.0 WHAT IS WEARABLE GAMING? 10

2.0 HISTORY OF WEARABLE GAMING 11

3.0 OVERVIEW OF WEARABLE GAMING MARKET 12
3.1 WHY WEARABLE GAMING? 12
3.2 FUTURE OUTLOOK 13
3.3 ARE PRIVACY CONCERNS OVERDONE? 14

4.0 WEARABLE GAMING MARKET POTENTIAL 15
4.1 WEARABLE PHONES 15
4.2 WEARABLE ELECTRONICS 15
4.3 OPEN SOURCE VR GAMES AND SUCCESS MANTRA 16

5.0 ROLE OF WEARABLE PAYMENTS 17

6.0 WEARABLE GAMING MARKET TREND 18
6.1 AUGMENTED REALITY AND VIRTUAL REALITY (AR AND VR) 18
6.2 CONNECTED WEARABLE 18
6.3 MOTION SENSING TECHNOLOGY INCLUDING WEARABLE 3D 18
6.4 WEARABLE HEALTHCARE THROUGH GAMING 19
6.5 HAPTIC TECHNOLOGY 19
6.6 HEADWEAR OR HEAD MOUNTED DISPLAY (HMD) 19
6.7 SERIOUS GAMING 20
6.8 GAMIFICATION 20

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