Global Mobile Gaming Market 2015-2019


Naperville, IL -- (SBWIRE) -- 04/01/2015 -- Reportstack, provider of premium market research reports announces the addition of Global Mobile Gaming Market 2015-2019 market report to its offering

About Mobile Games

Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device's platform to run the gaming software.

Analysts forecast the Global Mobile Gaming market to grow at a CAGR of 21.39 percent over the period 2014-2019.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Mobile Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of mobile games.

The report consolidates the revenues generated from the following major regions: APAC, North America, EMEA, and Latin America.

Global Mobile Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, Latin America, and the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key Regions



- Latin America

- North America

Key Vendors

- Activision Blizzard

- Electronic Arts

- Gameloft

- Glu Mobile

- GungHo Online Entertainment

- Kabam

- King Digital Entertainment

- Rovio Entertainment

- Supercell

- Zynga

Other Prominent Vendors

 - CJ E&M Netmarble

- Colopl

- CyberAgent

- DeNa

- Disney Interactive

- Facebook

- Gamevil



- Kiloo

- Konami Digital

- Locojoy

- Machine Zone

- MindJolt


- Square Enix

- Storm8

- Tencent

- Ubisoft Entertainment

- Warner Bros. Entertainment

- WeMade Entertainment

Market Driver

- Increased Adoption of Smartphones and Tablets

- For a full, detailed list, view our report

Market Challenge

- Presence of Alternative Gaming Devices

- For a full, detailed list, view our report

Market Trend

- Changing Demographics of Gamers

- For a full, detailed list, view our report

Key Questions Answered in this Report

- What will the market size be in 2018 and what will the growth rate be?

- What are the key market trends?

- What is driving this market?

- What are the challenges to market growth?

- Who are the key vendors in this market space?

- What are the market opportunities and threats faced by the key vendors?

- What are the strengths and weaknesses of the key vendors?

Complete report is available

Roger Campbell
United States
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