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Global Mobile Gaming Market to Grow at a CAGR of 21.39% over the Period 2014 - 2019; Finds New Report

Market Research Reports, Inc. has announced the addition of “Global Mobile Gaming Market 2015-2019” research report to their website


Lewes, DE -- (SBWIRE) -- 04/07/2015 -- Report forecast the Global Mobile Gaming market to grow at a CAGR of 21.39 percent over the period 2014-2019.

Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device's platform to run the gaming software.

This report covers the present scenario and the growth prospects of the Global Mobile Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of mobile games.

The report consolidates the revenues generated from the following major regions: APAC, North America, EMEA, and Latin America.

According to the report, the increased adoption of smartphones and tablets is one of the major drivers of the Global Mobile Gaming market. Mobile devices generate the highest revenue in the overall Global Video Game market. As smartphones and tablets have diverse connectivity options such as 3G, Bluetooth, and Wi-Fi, they are preferred to laptops.

Further, the report states that the presence of alternative gaming devices is one of the major challenges for the market. The Global Mobile Gaming market is facing competition from alternative Gaming segments such as PC, Console, and Online and Social Gaming. Vendors catering only to the Mobile Gaming segment are likely to find it difficult to sustain their positions in this market scenario. This could hinder the growth of the Global Mobile Gaming market.

Global Mobile Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, Latin America, and the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

key players in the Global Mobile Gaming Market: Activision Blizzard Inc., Electronic Arts Inc., Gameloft SA, Glu Mobile Inc., GungHo Online Entertainment Inc., Kabam Inc., King Digital Entertainment plc, Rovio Entertainment Ltd., Supercell Oy and Zynga Inc.

Other Prominent Vendors in the market are: CJ E&M Netmarble, Colopl, CyberAgent, DeNa, Disney Interactive, Gamevil, GREE, IGG, Kiloo, Konami Digital, Locojoy, Machine Zone, MindJolt, Nintendo, SEGA, Square Enix, Storm8, Tencent, Ubisoft Entertainment, Warner Bros. Entertainment and WeMade Entertainment

Key Regions
- Latin America
- North America

Market Driver
- Increased Adoption of Smartphones and Tablets
- For a full, detailed list, view our report

Market Challenge
- Presence of Alternative Gaming Devices
- For a full, detailed list, view our report

Market Trend
- Changing Demographics of Gamers
- For a full, detailed list, view our report

Key Questions Answered in this Report
- What will the market size be in 2019 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

Spanning over 111 pages and 39 Exhibits "Global Mobile Gaming Market 2015-2019" report covers Executive Summary, List of Abbreviations, Scope of the Report, Market Research Methodology, Introduction, Market Description, Market Landscape, Segmentation by Device, Geographical Segmentation, Market Attractiveness, Key Leading Countries, Buying Criteria, Market Growth Drivers, Drivers and their Impact, Market Challenges, Impact of Drivers and Challenges, Market Trends, Trends and their Impact, Vendor Landscape, Key Vendor Analysis, Key Insights.

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