Global Mobile Gaming Market to Grow at a CAGR of 21.39 Percent over the Period 2015-2019

The Report Global Mobile Gaming Market 2015-2019 provides information on pricing, market analysis, shares, forecast, and company profiles for key industry participants. -


Albany, NY -- (SBWIRE) -- 04/09/2015 -- About Mobile Games

Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device's platform to run the gaming software.

TechNavio's analysts forecast the Global Mobile Gaming market to grow at a CAGR of 21.39 percent over the period 2014-2019.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Mobile Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of mobile games.

The report consolidates the revenues generated from the following major regions: APAC, North America, EMEA, and Latin America.

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TechNavio's report, Global Mobile Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, Latin America, and the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key Regions

Latin America
North America

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Key Vendors

Activision Blizzard
Electronic Arts
Glu Mobile
GungHo Online Entertainment
King Digital Entertainment
Rovio Entertainment

Other Prominent Vendors

CJ E&M Netmarble
Disney Interactive
Konami Digital
Machine Zone
Square Enix
Ubisoft Entertainment
Warner Bros. Entertainment
WeMade Entertainment

Market Driver

Increased Adoption of Smartphones and Tablets
For a full, detailed list, view our report

Market Challenge

Presence of Alternative Gaming Devices
For a full, detailed list, view our report

Market Trend

Changing Demographics of Gamers
For a full, detailed list, view our report

Key Questions Answered in this Report

What will the market size be in 2019 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

Table of Content

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report
03.1 Market Overview
03.2 End-user Segments
03.3 Market Size Calculation and Segmentation
03.4 Product Offerings

04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology

05. Introduction

06. Market Description
06.1 Video Games: Introduction
06.2 Video Games by Type

07. Market Landscape
07.1 Market Overview
07.2 Product Lifecycle of Mobile Games
07.3 Global Video Game Market
07.3.1 Market Size and Forecast

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