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Global Cloud Gaming Market 2015-2019 Industry Key Trends, Size, Growth, Shares and Forecast Research Report

Most up-to-date research on "Global Cloud Gaming Market 2015-2019" to its huge collection of research reports.

 

Albany, NY -- (SBWIRE) -- 04/14/2015 -- In cloud gaming, the games reside in a vendor's server. These games can be accessed through a pre-installed client program from any internet-connected device. These cloud games utilize streaming technology and gamers can access a game from any geographical location. Vendors provide cloud games as web-based subscription services or on a pay-per-use subscription basis. Cloud games offer cross-platform capability, which provide gamers a cost-effective as well as time-effective gaming experience. Further, in cloud games, the need for high-processing computer system is eliminated and only fast strong connectivity is required. In addition to this, cloud gaming authorizes the vendors to upgrade games without worrying much about the gamers' hardware capabilities. Hence, cloud gaming benefits both game publishers as well as individual gamers.

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Market analysts forecast the Global Cloud Gaming market to grow at a CAGR of 23.36 percent over the period 2014-2019.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Cloud Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the subscription and rental revenue generated from the provision of cloud-based gaming as a web-based subscription service offered to game publishers and gamers.

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New report, Global Cloud Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key Regions
America
APAC
EMEA

Key Vendors
G-Cluster
Nvidia
OnLive
Sony Computer Entertainment
Ubisoft Entertainment

Other Prominent Vendors
Agawi
CiiNOW
Cloud Games
Crytek
GameTree TV
GamingCloud
Happy Cloud
Joystiq
Kalydo
OTOY
Playcast Media
Shinra
Spoon.net
Ubitus

Market Driver
Technological Developments and Product Innovation
For a full, detailed list, view our report

Market Challenge
Privacy Concerns over Gamers' Information
For a full, detailed list, view our report

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Market Trend
Changing Demographics of Gamers
For a full, detailed list, view our report

Key Questions Answered in this Report
What will the market size be in 2019 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

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