Virtual Reality Market by Technology (Semi & Fully Immersive) Worth $15.89 Billion by 2020

[185 Pages Report] Virtual reality market analysis & forecast report categorizes the global market on the basis technology (Semi & fully immersive), device (HMD, gesture tracking), component (sensor, display, software), application (gaming, entertainment, and industrial), geography.


Dallas, TX -- (SBWIRE) -- 07/13/2015 -- According to the new market research report "Virtual reality Market by Technology (Semi & Fully Immersive), Device (HMD, gesture Tracking), Component (Sensor, Display, Software), Application (Gaming, Entertainment, and Industrial), Geography - Trends & Forecasts to 2014-2020", the Virtual Reality Technology Market is expected to reach $15.89 Billion by 2020 at a CAGR of 63.18% between 2015 and 2020.

Browse 83 market Tables and 79 Figures spread through 185 Pages and an in-depth TOC on "Virtual Reality Market".

Early buyers will receive 10% customization on this report.

The report includes an in-depth analysis of the market segmented on the basis of technology, devices, components, applications, and geography.

Speak to Analyst @

Virtual reality is an artificial environment created by the combination of hardware devices and software. In this artificial world, the user can navigate the 3D simulation, interact with objects, and be immersed completely in that environment. Through virtual reality is still emerging, it is not an entirely new technology. This technology was initiated in the 1960s, when a team of engineers developed a head mounted display device comprising video display and tracking system. Eventually, with the development of better software, hardware, and motion-control and tracking technologies, VRT was advanced further. Today, technologically advanced virtual reality devices such as head mounted displays, virtual reality googles, data gloves, gesture tracking devices, projectors, and display walls offer best virtual environment experiences to users. Initially used in entertainment and aerospace & defense applications, the virtual reality technology is now being used in gaming, industrial, medical, retail and marketing, education, and many other applications.

This report describes the virtual reality market trends, drivers, and challenges with respect to the global virtual reality technology market, and forecasts the market size between 2015 and 2020, segmented on the basis of technology, device, component, application, and geography. This global report provides a detailed view of the market across the regions of North America (the U.S. and others), Europe (France, Germany, the U.K., and Rest of Europe), Asia-Pacific (Japan, China, India, South Korea, Rest of APAC), and RoW (Middle East & Africa and Latin America,).

The VRT is used in the gaming, entertainment, medical, industrial, aerospace, defense, education, and in many other applications. Several companies are investing heavily in the research and development of innovative virtual reality devices. Head mounted displays (HMDs), virtual reality googles, projectors & display walls, and gesture tracking devices such as data gloves, controllers, and others are mainly used for experiencing and interacting in the virtual environment. This market is expected to grow rapidly in the coming years; the market is projected to reach $15.89 Billion by 2020 at a considerable CAGR of 63.18% between 2015 and 2020.

The competitive landscape of the market shows a number of new product launches, large scale collaborations, and agreements and partnerships across the value chain, with a number of tier-one players around the globe. Major players in the global virtual reality technology market include Oculus VR, Inc. (U.S.), Samsung Electronics Co., Ltd (Korea), Eon Reality, Inc. (U.S.), Vuzix Corporation (U.S.), Sensics, Inc. (U.S.), Leap Motion, Inc. (U.S.), Sixense Entertainment, Inc. (U.S.), Cyberglove Systems LLC (U.S.), Microsoft Corporation (U.S.), Barco N.V. (Belgium), and others.

Browse Related Reports

Haptics Technology Market - Analysis and Forecast up to 2020

Head Mounted Display (HMD) Market - Global Analysis and Forecast to 2020

About MarketsandMarkets
MarketsandMarkets is world's No. 2 firm in terms of annually published premium market research reports. Serving 1700 global fortune enterprises with more than 1200 premium studies in a year, M&M is catering to multitude of clients across 8 different industrial verticals. We specialize in consulting assignments and business research across high growth markets, cutting edge technologies and newer applications. Our 850 fulltime analyst and SMEs at MarketsandMarkets are tracking global high growth markets following the "Growth Engagement Model - GEM". The GEM aims at proactive collaboration with the clients to identify new opportunities, identify most important customers, write "Attack, avoid and defend" strategies, identify sources of incremental revenues for both the company and its competitors.

M&M's flagship competitive intelligence and market research platform, "RT" connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets. The new included chapters on Methodology and Benchmarking presented with high quality analytical info graphics in our reports gives complete visibility of how the numbers have been arrived and defend the accuracy of the numbers.

We at MarketsandMarkets are inspired to help our clients grow by providing apt business insight with our huge market intelligence repository.

Mr. Rohan
North - Dominion Plaza
17304 Preston Road
Suite 800, Dallas, TX 75252
Tel: 888-600-6441
Visit MarketsandMarkets Blog@
Connect with us on LinkedIn @