Serious Game Market: Comprehensive Study Explores Huge Growth in Future : Playgen, Caspian, Square Enix

 

Edison, NJ -- (SBWIRE) -- 10/27/2020 -- Global Serious Game Market Report from AMA Research highlights deep analysis on market characteristics, sizing, estimates and growth by segmentation, regional breakdowns & country along with competitive landscape, players market shares, and strategies that are key in the market. The exploration provides a 360° view and insights, highlighting major outcomes of the industry. These insights help the business decision-makers to formulate better business plans and make informed decisions to improved profitability. In addition, the study helps venture or private players in understanding the companies in more detail to make better informed decisions. According to AMA, the Serious Game market will register a CAGR of above 18.7% by 2024.

Major Players in This Report Include,
Playgen [United Kingdom], Innovataion Games [United States], Caspian [United States], Virtual Heroes [United States], Morf Media [United States], BreakAway [United States], Blitz Games [United Kingdom], Square Enix [Japan], ESim Games [United States], Designing Digitally [United States]

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Keep yourself up-to-date with latest market trends and changing dynamics due to COVID Impact and Economic Slowdown globally. Maintain a competitive edge by sizing up with available business opportunity in Serious Game Market various segments and emerging territory.

A serious game, also known as applied games is game designed for purpose other than entertainment. These games are used in education, healthcare, emergency management, engineering and other fields. The purpose of such games varies from industries to industries. For serious games to be successful, a balance must be established between entertainment and the ad hoc it is designed for.

Market Trend
- Growing Demand for Mobile Based Educational Games and Social Media Penetration Drive Serious Games

Restraints
- Improper Design of Games
- Lack of Awareness Among Masses

Opportunities
- Rising Digitization and Internet Penetration and Innovative and User-friendly Design

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In this research study, the prime factors that are impelling the growth of the Global Serious Game market report have been studied thoroughly in a bid to estimate the overall value and the size of this market by the end of the forecast period. The impact of the driving forces, limitations, challenges, and opportunities has been examined extensively. The key trends that manage the interest of the customers have also been interpreted accurately for the benefit of the readers.

The Serious Game market study is being classified by Type, Applications and major geographies with country level break-up that includes South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

The report concludes with in-depth details on the business operations and financial structure of leading vendors in the Global Serious Game market report, Overview of Key trends in the past and present are in reports that are reported to be beneficial for companies looking for venture businesses in this market. Information about the various marketing channels and well-known distributors in this market was also provided here. This study serves as a rich guide for established players and new players in this market.

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Current Scenario Analysis for Decision Framework
Key Strategic Developments in Serious Game Market:
The research includes the key strategic activities such as Research & Development (R&D) initiatives, Merger & Acquisition (M&A) completed, agreements, new launches, collaborations, partnerships & (JV) Joint ventures, and regional growth of the key competitors operating in the market at global and regional scale to overcome current slowdown due to COVID-19.

Key Market Features in Global Serious Game Market
The report highlights Serious Game market features, including revenue size, weighted average regional price, capacity utilization rate, production rate, gross margins, consumption, import & export, demand & supply, cost bench-marking in Serious Game, market share and annualized growth rate (Y-o-Y) and Periodic CAGR.

Extracts from Table of Contents
Chapter 1: Serious Game Market Overview
Chapter 2: Global Serious Game Market Share and Market Overview
Chapter 3: Serious Game Market Manufacturers/Players Analysis
3.1 Market Concentration Rate
3.2 Competition Scenario: BCG Matrix [Relative Market Share v/s Revenue Growth Rate]
3.3 Heat Map Analysis
3.4 FPNV Positioning Matrix
3.5 Comparative Market Share Analysis by Players (2018-2019) Rank, [% Market Share, Market Revenue]
3.6 Company Profile - Business Distribution by Region, Interview Record, Business Profile, Product/Service Specification, Price, Revenue and Gross profit 2017-2019
3.7 Price Benchmarking (2017-2019)
Chapter 4: Global Serious Game Market Segmentation (Country Level Breakdown) (2014-2025)
- North America: United States, Canada, and Mexico.
- South & Central America: Argentina, Chile, and Brazil.
- Middle East & Africa: Saudi Arabia, UAE, Turkey, Egypt and South Africa.
- Europe: United Kingdom, France, Italy, Germany, Spain, Belgium, Netherlands, Poland and Russia.
- Asia-Pacific: India, China, Japan, South Korea, Indonesia, Singapore, and Australia.
Chapter 5: Global Serious Game Market Breakdown by Segments (by Application (Emergency Services, Human Resources, Marketing, Product Development, Sales, Training, Support), Platform (Hand-held, Mobile-based, PC-based, Web-based))
5.1 Global Serious Game Market Segmentation (Product Type) Market Size 2014-2025
5.2 Different Serious Game Price Analysis by Product Type (2014-2025)
5.3 Global Serious Game Market Segmentation (Product Type) Analysis
5.4 Global Serious Game Market by Application/End users Market Size 2014-2025
5.5 Global Serious Game Market Segmentation (other segments) Analysis
Chapter 6: Methodology/Research Approach, Data Source, Disclaimer

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This report also analyzes the regulatory framework of the Global Markets Serious Game Market Report to inform stakeholders about the various norms, regulations, this can have an impact. It also collects in-depth information from the detailed primary and secondary research techniques analyzed using the most efficient analysis tools. Based on the statistics gained from this systematic study, market research provides estimates for market participants and readers.

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