MarketReportsOnline.com adds "Global Social Casino Market: Size, Trends & Forecasts (2018-2022)" report to its research store.
Pune, India -- (SBWIRE) -- 03/22/2018 -- This research report "Global Social Casino Market: Size, Trends & Forecasts (2018-2022)", provides analysis of the global social casino, with detailed analysis of market size and growth. The analysis includes the market by value, by segment, by platform and by region. The report also provides the analysis of the global social casino market of North America, Asia, Europe, Latin America and ROW regions.
Moreover, the report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall global social casino has also been forecasted for the years 2018-2022, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.
Zynga Inc., International Game Technology Plc. (IGT), Scientific Games Corporation and Caesars Entertainment Corporation are some of the key players operating in the global social casino, whose company profiling has been done in the report. In this segment of the report, business overview, financial overview and business strategies of the companies are provided.
Country Coverage: North America, Asia, Europe, Latin America & ROW
1. Zynga Inc.
2. International Game Technology Plc. (IGT)
3. Scientific Games Corporation
4. Caesars Entertainment Corporation
Purchase a copy of this "Global Social Casino Market" report at USD 800 (Single User License) http://www.marketreportsonline.com/contacts/purchase.php?name=738818.
Gaming is defined as the execution of specialized programs called as electronic games or video games on some specific game platforms. The 'gaming' term is basically devised as a synonym for 'gambling', even though all electronic games do not involve gambling. The different devices on which games applications can run are consoles, personal computers (PC), Web and Applications (apps), Mobile and Handheld Consoles.
Social gaming most commonly defined as playing online games offered and hosted on social networking platforms or on online social gaming platforms which allow or involve social interaction between players. The characteristics of social gaming are based on social platforms, allow casual gaming, free-to-play, turn based games, involve virtual currency and accessible through mobile phone applications.
Social casino is a sub segment of social gaming which permit players to play casino based social games, which is inspired by real money versions of the casino games. Social casino gaming is the gambling of a virtual currency without the chance of real loss or gain. Generally, there are two business models employed in the social casino gaming industry named as Up-front and Free game or freemium or free-to-play commercial model. The different categories or types of social games are casino style, poker, slots, bingo and various other table games.
Complete report on Social Casino Market spread across 70 pages with providing 4 company profiles and 49 figures is now available at http://www.marketreportsonline.com/738818.html.
The global social casino market is expected to increase at high growth rates during the forecasted period (2018-2022). The global social casino market is supported by various growth drivers, such as, rising number of social media users, growing global population, budding internet penetration, emerging smartphones and gaming traffic, etc.
Major Points from Table of Contents Provided in Global Social Casino Market 2018-2022:
1. Executive Summary
3. Global Market Analysis
4. Regional Market Analysis
5. Market Dynamics
6. Competitive Landscape
7. Company Profiles
Few Points from List of Figures:
Figure 1: Different Platform for Gaming
Figure 2: Features of Social Gaming
Figure 3: The Freemium or Free-to-Play Model
Figure 4: Categories of Social Casino
Figure 5: Advantages & Disadvantages of Social Casino
Figure 6: Global Gaming Market by Value; 2016-2017 (US$ Billion)
Figure 7: Global Gaming Market by Value; 2018-2022 (US$ Billion)
Figure 8: Global Gaming Market by Penetration; 2017
Figure 9: Global Social Gaming Market by Value; 2016-2017 (US$ Billion)
Figure 10: Global Social Gaming Market by Value; 2018-2022 (US$ Billion)
Figure 11: Global Social Gaming Market by Penetration; 2017
Figure 12: Global Social Casino Market by Value; 2013-2017 (US$ Billion)
Figure 13: Global Social Casino Market by Value; 2018-2022 (US$ Billion)
Figure 14: Global Social Casino Market by Segment; 2016
Figure 15: Global Social Casino Market by Platform; 2012-2017
Figure 16: Global Social Casino Market by Region; 2017
Figure 17: Global Mobile Social Casino Market by Value; 2016-2017 (US$ Billion)
Figure 18: Global Mobile Social Casino Market by Value; 2018-2022 (US$ Billion)
Figure 19: Global Desktop Social Casino Market by Value; 2016-2017 (US$ Million)
Figure 20: Global Desktop Social Casino Market by Value; 2018-2022 (US$ Million)
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