MarketResearchReports.Biz presents this most up-to-date research on "Social Gaming Market Entry And Success Strategy Analysis 2013"
Albany, NY -- (SBWIRE) -- 10/15/2013 -- Social Gaming Market Entry And Success Strategy Analysis 2013
The significant rise of social networks has created a springboard for the social gaming segment of the entertainment industry. Gaming is becoming increasingly compelling thanks to various enhancements such as the addition of socially playable and sharable features within games, which have gradually become common characteristics.
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While generally a lucrative segment, the industry has its own challenges including short-term focus, low user retention, high CPA & OPEX, low ARPPU, and fragmented platforms.
This research evaluates the strategy of both successful and unsuccessful social gaming companies. Through this analysis, we have developed Success Guidelines for social gaming companies (start-up and established companies).
Companies in Report:
- Bitfold Games
- Pretty Simple
- Sojo Studios
- Recognize how a strong value chain can mitigate social gaming risks to minimum
- Understand features and strategic steps that are crucial for social gaming success
- Identify how to create and introduce new compelling games vs. existing social games
- Identify factors that drive success of social gaming companies and how others can learn from them
- Identify the structure of a social gaming costs and how to keep marketing and acquisition budget low
- Social network companies
- Mobile application developers
- Wireless infrastructure suppliers
- OTT application and service providers
- Social entertainment application developers
- Wireless carriers and other service providers
- Online, mobile, casual, and console game companies
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Table of Contents:
1.0 EXECUTIVE SUMMARY 3
2.0 FETAURES THAT NEED TO INCORPORATE WITH SOCIAL GAME 5
3.0 CORE CHOICES OR STEPS TO FOLLOW 8
4.0 POPULAR VS. NEW GAMING IP: WHAT TO FOLLOW? 9
5.0 COSTS CALCLUATION FOR 4 GAMES SERIES VS. 25-50% SUCCESS CASE 11
6.0 RISKS ASSOCIATED WITH SOCIAL GAMING SUCCESS 13
7.0 HOW TO CREATE SUCCESSFUL GAMING IP LINE? 14
8.0 HOW TO MINIMIZE MARKETING & USER ACQUISITION COST? 16
9.0 HOW TO USE MONETIZATION STRATEGIES? 18
10.0 HOW TO BUILD STRONG DEVELOPMENT CHAIN? 20
11.0 PRETTY SIMPLE\'S CRIMINAL CASE LESSON 22
11.1 LESSON FOR THE GAME CRIMINAL CASE 23
11.2 STRATEGIC LESSON FROM COMPANY PRACTICES 23
11.3 WHAT THE INDUSTRY CAN LEARN FOR THEIR LONG TERM STRATEGY? 24
12.0 SOJO STUDIO\'S WETOPIA AND JOY KINGDOM LESSON 25
12.1 LESSON FROM WETOPIA: CHARITIES FOR CHILDREN 25
12.2 LESSON FROM JOY KINGDOM: CHARITIES FOR ANIMAL 26
13.0 KING.COM LESSON 28
14.0 ZYNGA LESSON 30
14.1 INITIAL SUCCESS STRATEGY 30
14.2 REASONS OF RECENT DOWNFALL AND LESSON FOR INDUSTRY 31
Figure 1: Nightclub City vs. Party Central Case 10
Figure 2: Cost vs. Revenue for Successful Single vs. Series of Social Games 11
Figure 3: Retention Funnels to Monitor Game Performance 18
Figure 4: Due Diligence Checklist for Social Game Developers 20
Figure 5: Objects in Criminal Case 22
Figure 6: Contribution for Children Education in WeTopia 26
Figure 7: Contribution for Animals in Joy Kingdom 27
Telecom Managed Services: The Market For Machine-To-Machine (M2M) Managed Service Providers
Machine-to-machine (M2M) communications is a technology that is transforming the way that business is conducted, impacting everything from traditional telephony and IT operations to ERP, SCM, public safety, homeland security, and more. Traditionally the realm of utilities and SCADA systems, M2M is expanding into many new industries, market segments, applications, and use cases. Several new areas hold great promise including connected vehicles and healthcare.
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The M2M ecosystem is complex and includes device manufacturers, wireless service providers, integrators, platform providers and developers. There are many drivers for managed services within the M2M value chain. The report evaluates the M2M market, drivers for managed services providers, competitive marketplace, and provides conclusions and recommendations for players within the value chain.
Machine-To-Machine (M2M) Business Case: Solutions, Business Models, And ROI By Industry Vertical
The Machine-to-Machine (M2M) market is seen as the future for wireless revenue growth with various reports touting market size to reach 50 billion connections by 2020. However, the current market is still under 100 million connections.
Since M2M is not the only service for telecom carriers, rather it is not their core service; strategies adopted for M2M cannot be studied on stand-alone basis. The strategies have to be evaluated in context with other strategic initiatives taken by the companies. Hence, over-all strategies have also been discussed in this write-up.
This research provides analysis of the business case for M2M from the industry vertical or market segment perspective including specific cases within Healthcare, Vending, Petroleum (Oil & Gas and Propane), and Fleet Management. The report includes business model analysis, technical solution evaluation, and ROI assessment.
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The pharmacological AF treatment market has been further classified into the specific drugs commonly used for treating AF, namely anti-arrythmics and anti-coagulants. The non-pharmacological atrial fibrillation devices market has been further sub-divided into therapeutic procedures such as catheter ablation procedures, maze surgery and electric cardioversion. The major methods of catheter ablation procedures studied in this report include radiofrequency, high intensity focused ultrasound (HIFU), cryoablation, microwave ablation and laser catheter ablation. Each of these segments and their sub-classification is analyzed on the basis of their market size and their forecast for the period 2011 to 2019, in terms of USD million. The compounded annual growth rate (CAGR) for all the above segments has been provided for the forecast period from 2013 o 2019, considering 2012 as the base year.
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