IT Intelligence Markets

Social Gaming Market Has Sovereignty in Global Market with Top Key Vendors Such as Blue Stack Systems, Gameloft, Sony, Microsoft, Nintendo

The Biggest Trends in Global Social Gaming Market shows market scenario, Distinguishing regions, and key players such as Blue stack Systems, Gameloft, and Sony

 

Pune, India -- (SBWIRE) -- 01/30/2019 -- Social gaming is the action of playing games on social media platforms, networking sites, or within social media requests. The social gaming market increased popularity when the social chatting major Facebook and Zynga cooperated in 2009 to offer Farmville on the social networking site. Following the success of Farmville on Facebook, social gaming became popular worldwide. Global Social Gaming Market Report, published by Variant Market Research, forecast that the global market is expected to reach $36.7 Billion by 2024 from $11.8 Billion in 2019, growing at a CAGR of +15% from 2019 to 2025. Mobile gaming and downloadable gaming software on PC have meaningfully donated to the growth of gaming software market. While the rapid growth of gaming software market can be mainly attributed to the casualization of online and mobile gaming.

The Social Gaming Market size is expected to grow exponentially in the coming years impelled by high internet diffusion rate coupled with the easy obtainability of games and gaming platform options such as mobiles, tablets, and individual computers. The social gaming industry has changed into a full-fledged and profitable market due to the augmented popularity of freemium games and rise in the number of mobile game providers.

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Top Key Vendors:
The key players of Global Social Gaming Market are Microsoft, Nintendo, Rovio Entertainment, NVIDIA, Valve Corporation, Play Jam, Playroom, Blue stack Systems, Gameloft, and Sony.

Some of the factors heavy the growth of the global social gaming market includes easy access to internet, increased acceptance of smartphones and tablets, increasing number of social gamers, and incessant launch of advanced games. Though risk of getting addicted and physical penalties of gaming addiction such as poor personal hygiene, migraines, and carpal tunnel may hinder the growth of the market. Expansion of cloud gaming, and growing operation of incentivized social video model would offer future chances in forecasted years.

Market segmentation:
This Global Social Gaming Market research report highlights on the major players in this market all over the world. This segment of the report contains company synopsis, description and product representations, manufacturing capability, contact information, cost and revenue. Similarly, equipment & upstream raw materials and downstream request analysis is also dealt with.

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To summarize, the report is a detailed investigation on the numerous developments, present situation, and prospects of the Global Social Gaming Market that enables the new or existing businesses to make informed decisions to prosper and grow.

Reasons to Purchase Social Gaming Market Report:
- Provides the latest insights into the global Social Gaming market
- Analyzing various perspectives of the market, with the help of Porter's five forces analysis
- To understand the dominating technology in the market studied
- The region that is expected to witness the fastest growth, during the forecast period
- Identify the latest developments, market shares, and strategies employed by the major market players
- 3 months analyst support along with the Market Estimate sheet (in Excel).

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