Sweet Spot Science Launches Kickstarter Campaign to Introduce SwingNote

SwingNote helps golf enthusiasts master their swing from anywhere with or without a ball. Sweet Spot Science is looking to raise $35,000 via Kickstarter for the market launch of SwingNote.


Fort Lauderdale, FL -- (SBWIRE) -- 11/16/2016 -- Sweet Spot Science, an organization specializing in brain science training for athletes, has recently developed SwingNote. This golf teaching tool is an extraordinary combination of brain science, technology, social interaction, and gaming in a lightweight sensor and app. SwingNote users will be able to improve their swing with or without hitting a ball, thanks to the instant audio feedback from the app. Sweet Spot Science has just started a Kickstarter campaign to cover all their expenses leading to the official launch of SwingNote.

SwingNote is simple to use. Golfers simply screw the lightweight sensor into the top of their putter grip, pick the game or training session, and swing. Real time data is relayed from the sensor to their Smartphones and provides audio feedback to correct their swing. After one year of successful product testing, Sweet Spot Science has proven this approach leads to faster improvement than 'traditional' post-swing analysis.

SwingNote also allows golfers to play with their friends and turn training into a social event. Golfers can easily turn their living room into a green and set up a match in no time. Compete with other SwingNote users from across the globe in online tournaments and win great prizes.

A senior spokesperson from Sweet Spot Science stated, "At the heart of SwingNote lies the power of instant audio feedback, more immediate and actionable than any existing post-swing analysis. We've developed a system that coaches you to repeat your best shot every time."

SwingNote is the brainchild of Jeremy Millers and his uncle Don Millers. As an avid golf enthusiast, Jeremy is constantly engaged in using technology to lower his score. On the other hand, Don's passion for brain training and neuroscience proved to be crucial for the success of this venture.

Sweet Spot Science covered the expenses for research and development on their own. They are now in need of additional funds for production and distribution. Funding is also required to fine-tune the most innovative games in SwingNote. The company recently started a Kickstarter campaign to sell SwingNote and raise the required funds. This project will only be funded if at least $35,000 is pledged by November 30, 2016.

To find out more about this campaign, please visit

The SwingNote website is

About Sweet Spot Science
Sweet Spot Science was established in 2012 and specializes in brain science training for athletes. The name represents the "sweet spot" where technology, brain science and gaming intersect to allow for advancement.