Edison, NJ -- (SBWIRE) -- 10/26/2020 -- Global Tabletop Gaming Market Report from AMA Research highlights deep analysis on market characteristics, sizing, estimates and growth by segmentation, regional breakdowns & country along with competitive landscape, players market shares, and strategies that are key in the market. The exploration provides a 360° view and insights, highlighting major outcomes of the industry. These insights help the business decision-makers to formulate better business plans and make informed decisions to improved profitability. In addition, the study helps venture or private players in understanding the companies in more detail to make better informed decisions.
Major Players in This Report Include,
Some of the key players profiled in the report are Hasbro (United States), Mattel (United States), Ravensburger (Germany), Asmadi Games (United States), Bezier Games (United States), BoardGameDesign.com (United States), Buffalo Games (United States), Clementoni (Italy), CMON (United States) and The Walt Disney Co. (United States). Additionally, following companies can also be profiled that are part of our coverage like Fremont Die Consumer Products (United States), Games Workshop (Slovakia), Gibsons Games (United Kingdom), Goliath (Netherlands), The Grey Fox Games (United States), IELLO Games (France) and Indie Boards and Cards (United States).
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Keep yourself up-to-date with latest market trends and changing dynamics due to COVID Impact and Economic Slowdown globally. Maintain a competitive edge by sizing up with available business opportunity in Tabletop Gaming Market various segments and emerging territory.
Tabletop gaming is a broad term that refers to playing games on a surface or table. It involves using game pieces and/or accessories, such as dice, tape measures, battle markers, miniatures, game boards, cards and more. Some games are group-oriented, many are geared for 2 players, and some you can play by alone.
- The Emergence of Social Media Coupled With Raising Awareness of the Hobby
- Increased Campaigns Leads To Lots of Marketing for Board Games
- The Availability of PC and Mobile Based Games
- The Growth Opportunities from Developing Countries
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In this research study, the prime factors that are impelling the growth of the Global Tabletop Gaming market report have been studied thoroughly in a bid to estimate the overall value and the size of this market by the end of the forecast period. The impact of the driving forces, limitations, challenges, and opportunities has been examined extensively. The key trends that manage the interest of the customers have also been interpreted accurately for the benefit of the readers.
The Tabletop Gaming market study is being classified by Type, Applications and major geographies with country level break-up that includes South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
The report concludes with in-depth details on the business operations and financial structure of leading vendors in the Global Tabletop Gaming market report, Overview of Key trends in the past and present are in reports that are reported to be beneficial for companies looking for venture businesses in this market. Information about the various marketing channels and well-known distributors in this market was also provided here. This study serves as a rich guide for established players and new players in this market.
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Current Scenario Analysis for Decision Framework
Key Strategic Developments in Tabletop Gaming Market:
The research includes the key strategic activities such as Research & Development (R&D) initiatives, Merger & Acquisition (M&A) completed, agreements, new launches, collaborations, partnerships & (JV) Joint ventures, and regional growth of the key competitors operating in the market at global and regional scale to overcome current slowdown due to COVID-19.
Key Market Features in Global Tabletop Gaming Market
The report highlights Tabletop Gaming market features, including revenue size, weighted average regional price, capacity utilization rate, production rate, gross margins, consumption, import & export, demand & supply, cost bench-marking in Tabletop Gaming, market share and annualized growth rate (Y-o-Y) and Periodic CAGR.
Extracts from Table of Contents
Chapter 1: Tabletop Gaming Market Overview
Chapter 2: Global Tabletop Gaming Market Share and Market Overview
Chapter 3: Tabletop Gaming Market Manufacturers/Players Analysis
3.1 Market Concentration Rate
3.2 Competition Scenario: BCG Matrix [Relative Market Share v/s Revenue Growth Rate]
3.3 Heat Map Analysis
3.4 FPNV Positioning Matrix
3.5 Comparative Market Share Analysis by Players (2018-2019) Rank, [% Market Share, Market Revenue]
3.6 Company Profile - Business Distribution by Region, Interview Record, Business Profile, Product/Service Specification, Price, Revenue and Gross profit 2017-2019
3.7 Price Benchmarking (2017-2019)
Chapter 4: Global Tabletop Gaming Market Segmentation (Country Level Breakdown) (2014-2025)
- North America: United States, Canada, and Mexico.
- South & Central America: Argentina, Chile, and Brazil.
- Middle East & Africa: Saudi Arabia, UAE, Turkey, Egypt and South Africa.
- Europe: United Kingdom, France, Italy, Germany, Spain, Belgium, Netherlands, Poland and Russia.
- Asia-Pacific: India, China, Japan, South Korea, Indonesia, Singapore, and Australia.
Chapter 5: Global Tabletop Gaming Market Breakdown by Segments (by Type (Miniatures & Miniature Wargaming, Role-playing Games (RPGs), Board Games), Application (Childern, Adults, Family, Party), Sales Channel (Online, Offline))
5.1 Global Tabletop Gaming Market Segmentation (Product Type) Market Size 2014-2025
5.2 Different Tabletop Gaming Price Analysis by Product Type (2014-2025)
5.3 Global Tabletop Gaming Market Segmentation (Product Type) Analysis
5.4 Global Tabletop Gaming Market by Application/End users Market Size 2014-2025
5.5 Global Tabletop Gaming Market Segmentation (other segments) Analysis
Chapter 6: Methodology/Research Approach, Data Source, Disclaimer
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This report also analyzes the regulatory framework of the Global Markets Tabletop Gaming Market Report to inform stakeholders about the various norms, regulations, this can have an impact. It also collects in-depth information from the detailed primary and secondary research techniques analyzed using the most efficient analysis tools. Based on the statistics gained from this systematic study, market research provides estimates for market participants and readers.
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