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The World Video Game Market Trends and Forecast Research Report

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Albany, NY -- (SBWIRE) -- 04/02/2014 -- Despite the profound changes that are going through it, the global market for video games will resume a new period of growth by jumping from EUR 53.9bn in 2013 to EUR 82.1bn in 2017.

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This study follows the development of key indicators for the sector over five years and makes an appraisal of the key markets:

Home consoles
Handheld consoles
Offline games
Online games
Mobile phone games
These deliverables are part of the Video Game watch which covers:

A yearly updated dataset
A yearly updated status report
Three market insights
Direct access to lead video game analysts

Table of Content

1. Executive Summary
1.1. Overview
1.2. Online and mobile platforms giving traditional gaming sectors a run for their money
1.3. Asia-Pacific, the world’s biggest video game market
1.4. Key trends

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2. Methodology
2.1. List of indicators
2.2. Geographical coverage

3. Key trends
3.1. The arrival of next gen home consoles will boost the market from 2013 to 1017
3.2. Traditional game publishers’ financial performance pales in comparison to online and mobile specialists
3.3. Fewer and fewer blockbusters, more and more expensive to produce
3.4. Close to two thirds of video game market revenue generated by online software sales and paid gaming
3.5. Transition to Free2Play

4. Home console segment
4.1. Hardware
4.2. Software
4.3. IDATE\'s viewpoint on… the home console segment

5. Handheld console segment
5.1. Hardware
5.2. Software
5.3. IDATE\'s viewpoint on… the handheld console segment

6. Mobile gaming segment
6.1. Gamers
6.2. Market
6.3. IDATE\'s viewpoint on… the mobile gaming segment

7. Computer game segment
7.1. Offline computer games
7.2. Offline computer games: players
7.3. Offline computer games: market

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