Boston, MA -- (SBWIRE) -- 01/28/2013 -- In 2011, the current value increase of video games was primarily derived from positive sales of video games software after consecutive declines in 2009 and 2010. The launch of Nintendo 3DS in mid-2011 drove the sales of video game hardware. Besides, the rapid growth of digital games strongly compensated for the sluggish growth of video games in 2009 and 2010, to the extent that it is showing a promising future.
Euromonitor International's Video Games in Sweden report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2007-2011, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2016 illustrate how the market is set to change.
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Product coverage: Digital Gaming, Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Reasons to Get this Report
- Get a detailed picture of the Video Games market;
- Pinpoint growth sectors and identify factors driving change;
- Understand the competitive environment, the market's major players and leading brands;
- Use five-year forecasts to assess how the market is predicted to develop.
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