Global Virtual Reality Market 2016 Google Inc, Oculus VR LLC, Sony Corporation
Deerfield Beach, FL -- (SBWIRE) -- 10/05/2017 -- Market Overview
Virtual Reality Market and cloud computing is a perfect combination mainly for addressing security concerns. Constant evolution of Virtual Reality and cloud computing is providing cost-effective, efficient and powerful infrastructures to support business analytics. The Virtual Reality market is experiencing a massive growth owing to the remarkable increase in organizational data and spending on R&D. Global organizational spending is estimated to reach over USD 500 billion by the end of 2024. Increasing number of heterogeneous data generated from web clicks boosting the necessity to manage and monitor the data which will significantly impel the Virtual Reality market growth in the near future.
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Leading industry players such as IBM, HP, Google, SAP, Cloudera, and Oracle, are progressively investing in R&D, for the development of unified Virtual Reality solutions to provide improved analytics and integrated management of data. Companies are focusing on mergers and acquisition to diversify their product portfolio with Virtual Reality and mainframe technologies. For instance, in 2015, Microsoft acquired Revolution Analytics to expand its business for cloud base platform. Similarly, IBM acquired Cloudant and Cleversafe to strengthen its cloud platform business.
Analysis of Global Virtual Reality Market Segment By Manufacturers
- Google Inc.
- Oculus VR LLC
- Sony Corporation
- Samsung Electronics Co. Ltd.
- Microsoft Corporation
- HTC Corporation
- Ziess International
- Vuzix Corporation
- CyberGlove Systems LLC
- Barco NV
- Leap Motion, Inc.
- Cyberith GmbH
- EON Reality Inc.
- Virtalis Limited
- Sixense Entertainment, Inc
- Marxent Labs LLC
Virtual Reality Market Size and Forecast (2016-2024)
North America is likely to hold the largest share of global Virtual Reality market in 2016 and is expected to dominate the market during the forecast period. North America Virtual Reality market is expected to grow at a CAGR of 15.6% during the forecast period and also over the forecast period. Huge penetration of advance technologies and increase in data generation from different industries is driving the growth of Virtual Reality market in the region. Europe holds the second largest share in the global Virtual Reality market and it is expected to grow at a CAGR of 19.1 % during the forecast period.
Rising manufacturing industries in Asia Pacific predicts APAC to be the fastest growing region for global hadoop market. Countries such as Japan, India and China are expected to lead the entire Virtual Reality market in Asia-Pacific region over the forecast period. Latin America and MEA regions currently holds smallest share in terms of revenue of global Virtual Reality market, also shows great potential to garner untapped business opportunities for Virtual Reality analytics and services during the forecast period.
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Global Virtual Reality Market is categorized on the following basis:
- Based on Components
- Based on Devices
Head Mounted Display (HMD)
Gesture Tracking Devices (GTD)
Projectors & Display Walls (PDW)
- Based on End-User
Gaming & Entertainment
Aerospace & Defense
The Global Virtual Reality Market is segmented as follows:
- By Type of Data (Market Size, Demand Analysis and Growth Analysis)
- By Components (Market Size, Demand Analysis and Growth Analysis)
- By Application (Market Size, Demand Analysis and Growth Analysis)
- By End-User (Market Size, Demand Analysis and Growth Analysis)
- North America
- Latin America
- Middle East and North Africa
- Rest of World
Market outlook for business players and entry level players to ascertain their business in dynamic ecosystem