Global Virtual Reality Market Information, by Type (Augmented, Immersive, Video mapping), by Component (Projector, Sensor, HMD, Semiconductor), by Application (Entertainment, Gaming, Tourism), by Technology (Non-immersive) - Forecast 2027.
Pune, India -- (SBWIRE) -- 11/30/2017 -- Market Highlights:
Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a door to this artificial world. FeelReal Inc. an immersive technology company into manufacturing of Head mounted displays designed sensory mask exclusively for 3D VR movies and games to give the user, perfection in the Virtual Journey beyond improvement by adding various sensory simulations. The global Virtual Reality market is expected to grow up to 45 Billion USD by the end of forecast period 2027.
- Google Inc. (US)
- Microsoft Corporation (US)
- Blippar Inc. (UK)
- Vuzix Corporation (US)
- Metaio Gmbh (Germany)
- Qualcomm Incorporated (US)
- Oculus VR, LLC (US)
- EON Reality, Inc. (US)
- Starbreeze Studios (Sweden)
- Razer Inc. (Singapore)
- HTC Corporation (Taiwan)
- BAE Systems AB (Sweden)
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The competitive landscape of Global Virtual Reality market is formed by major players in the market and some of the new entrants. The virtual reality has driven many areas like Aerospace & Defense, Gaming & Entertainment, Diagnostics & surgeries and many more. North America leads the market for Global Virtual Reality. Many of the technical giants from North America like Facebook, Qualcomm, Google, and Microsoft are in to virtual reality market .In October 2017, Microsoft launched major update for Windows 10 which will support Mixed Reality. Microsoft also today announced that Samsung is bringing a virtual reality headset for room-scale VR to its platform. The Samsung HMD Odyssey will feature full support for Microsoft's Mixed Reality Platform and feature two AMOLED displays, inside-out tracking, a built-in microphone (for Cortona support) and the usual Windows motions controllers. During this process Samsung partnered with the Austrian headphone and microphone manufacturer AKG to offer built-in headphones. In April 2017, Facebook has unveiled a stand-alone virtual reality headset designed to extend the appeal of the company's Oculus technology to the masses known as Oculus Go. The headset is lightweight and features a high-resolution LCD screen and speakers built in to deliver "spatial audio.
Europe has the potential to become a leading region in VR Market. In February 2017, LucidWeb, a Belgian VR and WebVR consulting and development agency partnered with Silicon Valley-based venture firm, The Venture Reality Fund and started working together to gain European market. In Asia Pacific region china leads the market for virtual reality. Chinese tech companies have already carved out their own niche in the VR space, creating their own eco-systems, demand, content, platforms and more - to cater to their domestic market. One such company is Superb Medical Skills. The company has developed China's first VR "live" surgery application, supported by more than 3,700 practitioners from all over the country to deliver clinical training to both doctors and trainees through VR headsets.
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List Of Figures
Figure 1 Global Virtual Reality Market Segmentation
Figure 2 Forecast Methodology
Figure 3 Five Forces Analysis Of Global Virtual Reality Market
Figure 4 Value Chain Of Global Virtual Reality Market
Figure 5 Share Of Global Virtual Reality Market In 2017, By Country (In %)
Figure 6 Global Virtual Reality Market, 2017-2023,
Figure 7 Sub Segments Of Type
Figure 8 Global Virtual Reality Market Size By Type, 2017
Figure 9 Share Of Global Virtual Reality Market By Type, 2017 To 2023
Figure 10 Global Virtual Reality Market Size By Technology, 2017
Figure 11 Share Of Global Virtual Reality Market By Technology, 2017 To 2023
Figure 12 Global Virtual Reality Market Size By Components, 2017
Figure 13 Share Of Global Virtual Reality Market By Components, 2017 To 2023
Figure 14 Global Virtual Reality Market Size By Application, 2017 To 2023
Figure 15 Share Of Global Virtual Reality Market By Application, 2017 To 2023
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