Zion Market Research, the market research group announced the analysis report titled "Visual Computing Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecasts 2016–2024"
Sarasota, FL -- (SBWIRE) -- 08/02/2017 -- Global Visual Computing Market: Overview
Visual computing lets the user interact and control the activities by manipulation of real or virtual objects. There is a continuous rise in the use of the computer for processing digital images, video and visual reproduction for which visual computing comes in handy. It helps in the transformation of data to visual images, which are easy and more effective in nature. The visual data can be used to prepare block diagrams, simple icons 3-D scenes, photo, and video. They are used in various sectors such as gaming, media, entertainment, defense and much more. There is a steady growth in the global visual computing market owing to the technological advancement.
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Global Visual Computing Market: Segmentation
The global visual computing market is segmented into its component, display platform, industry, and geography. On the basis of the component, the global market is divided into software and hardware components. Based on the display platform, the market is segregated into the interactive kiosk, interactive whiteboard, interactive video wall, interactive table and monitor display among others. On the basis of industry, the global market is classified into media and entertainment, gaming, automotive, healthcare, manufacturing, and defense and intelligence among others. Diversification of the global market on the basis of the region is seen into North America, Asia-Pacific, Europe, Latin America and the Middle East and Africa.
Global Visual Computing Market: Growth Factors
The global visual computing market is a growing market owing to factors such as increasing demand for simulation products and virtual reality, developing technology, increasing focus on gaming graphics, entertainment, healthcare and automotive sectors and enhanced user experience due to efficient visualization and interface. The gaming sector holds the largest market share in the global visual computing market. However, there are some restraining factors of the market, which includes sensitivity to lighting conditions and high manufacturing and establishment cost.
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Global Visual Computing Market: Regional Analysis
The largest share in the global visual computing market is held by North America. This growth can be attributed to factors such as cloud-based services, increasing research and development activities and high internet penetration. The major contribution to the market is seen by countries such as the U.S. and Canada. Following the growth in North America are Asia-Pacific, Europe, Latin America and the Middle East and Africa. Asia-Pacific is expected to grow at a promising rate due to the rising internet penetration and increasing demand for high definition gaming consoles. The main regions contributing towards this growth are India, China, Japan, New Zealand and Australia. In the European regions, countries such as Germany, the U.K., France, Spain, Italy, Belgium, Netherlands, Luxembourg, Poland, and Russia are the major contributors. Latin American countries such as Mexico, Brazil, Peru, Chile and the Middle East and African countries such as South Africa and North Africa are also providing a significant market share.
Global Visual Computing Market: Competitive Players
Some of the major companies in the global visual computing market are AMD Inc., Intel Co, Imagination Technologies Group Plc., ARM Holding Plc., Bio digital Inc., Marvell Technology Group Limited, Softkinetic, Cubix Corporation and NVidia Corporation.
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