Game-Based Learning Market 2018 Projected to Witness at a CAGR of 19.60% and Forecast to 2025
The global game-based learning market was valued at US$3.487 billion in 2017 and is expected to grow at a CAGR of 19.60% to reach a market size of US$8.532 billion by the year 2022. Game-based learning is a task to keep the trainees and students engaged or motivated throughout the training or learning sessions in traditional classroom based training. Within the environment of game based learning, a goal is selected and it is achieved by choosing actions and experiencing the...
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