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Los Angeles, CA -- (SBWIRE) -- 04/17/2019 -- PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
This report focus on the PC Gaming Peripherals market, which is hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get—like golfers looking for the longest hitting driver.
Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
The global PC Gaming Peripheral market was 2380 million US$ in 2018 and is expected to 4380 million US$ by the end of 2025, growing at a CAGR of 7.9% between 2019 and 2025.
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This report studies the PC Gaming Peripheral market size (value and volume) by players, regions, product types and end industries, history data 2014-2018 and forecast data 2019-2025; This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.
Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of PC Gaming Peripheral in these regions, from 2014 to 2025, covering
North America (United States, Canada and Mexico)
Europe (Germany, UK, France, Italy, Russia and Turkey etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
South America (Brazil etc.)
Middle East and Africa (Egypt and GCC Countries)
The various contributors involved in the value chain of the product include manufacturers, suppliers, distributors, intermediaries, and customers. The key manufacturers in this market include
Logitech G (ASTRO)
By the product type, the market is primarily split into
By the end users/application, this report covers the following segments
Third-Party Retail Channels
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